Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Combating Real World Trading and Gold Selling?
As someone who has played a lot of MMOs and a long time player of Runescape 07, I have become skeptical of in game economies. In Runescape, gold selling is still rampant, and botting is less rare, yet still a big part of the game.
How does the AOC team look at this situation and what measures will be in place to stop gold sellers and real world traders?
One system runescape added, which essentially killed runescape for quite some time, was that they would not allow players to trade with each other unless an equal ( or close to equal ) amounts of value were traded. This made it so that gold sellers couldn't sell users gold because the player making the purchase would have put up a equal ( or close to equal ) amount of items in terms of their value in gold.
This system almost killed the game, because as most of you know, Alt accounts are a huge part of Runescape and MMORPGs. Alt accounts aren't the only issue here. If a system like this would be in place, tons of issues would appear.
Example: I am a guild leader and I need to supply my healers and tanks with mana and health potions because they can't afford them. If a system like this was put in place, I wouldn't be able to trade any of my guild members the items unless they paid me directly for them ,which, as a guild leader, I wouldn't want because maybe I want to put a system in place where guild members don't need to pay for food and potions and can even borrow gear from the QuarterMaster. What if my caravan is being attacked and my guild members don't have enough in game money to buy potions, but I a few thousand gold to spare.
I know these seem like random examples, but some are actually realistic. When I used to PK, If I didn't have enough runes or the right gear, my main PvPer would let me barrow some gold to buy what I needed for a PvP trip.
That being said, has the AOC team said anything about how they will try to combat gold selling and real world trading? Will there be a cap on gold that you can give another users / day? Will there be a system similar to what runescape added that nearly killed the game? Will you have to be "friends" or even Guild members to be able to send each other gold?
I am interested in seeing what discussion comes from this.
How does the AOC team look at this situation and what measures will be in place to stop gold sellers and real world traders?
One system runescape added, which essentially killed runescape for quite some time, was that they would not allow players to trade with each other unless an equal ( or close to equal ) amounts of value were traded. This made it so that gold sellers couldn't sell users gold because the player making the purchase would have put up a equal ( or close to equal ) amount of items in terms of their value in gold.
This system almost killed the game, because as most of you know, Alt accounts are a huge part of Runescape and MMORPGs. Alt accounts aren't the only issue here. If a system like this would be in place, tons of issues would appear.
Example: I am a guild leader and I need to supply my healers and tanks with mana and health potions because they can't afford them. If a system like this was put in place, I wouldn't be able to trade any of my guild members the items unless they paid me directly for them ,which, as a guild leader, I wouldn't want because maybe I want to put a system in place where guild members don't need to pay for food and potions and can even borrow gear from the QuarterMaster. What if my caravan is being attacked and my guild members don't have enough in game money to buy potions, but I a few thousand gold to spare.
I know these seem like random examples, but some are actually realistic. When I used to PK, If I didn't have enough runes or the right gear, my main PvPer would let me barrow some gold to buy what I needed for a PvP trip.
That being said, has the AOC team said anything about how they will try to combat gold selling and real world trading? Will there be a cap on gold that you can give another users / day? Will there be a system similar to what runescape added that nearly killed the game? Will you have to be "friends" or even Guild members to be able to send each other gold?
I am interested in seeing what discussion comes from this.
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Comments
I think that they have the best defense in place for rmt. No fast travel and only local auction houses. So the seller would have to be in the same server and node as you. Else there could be hours of travel involved and this kills buisiness. That being said, there is prolly little that can be done against someone selling an account to another, or for that matter stopping people in the same mode from doing rmt. At least without crippling the economy.
I worry more about bots. This will be the 24/7 battle. These things can scourge a game. It's not hard to spot a bot, but the volume of then can easily overwhelm an unprepared staff.
I give IS the full benefit of the doubt. I will assume they have this issue fully under control untill there is evidence to the contrary.
Other than the no fast travel obstacle, I genuinely have some concern as to how this action could be curbed. All the algorithms in the world and you still have to justify trading stuff to a friend or clanny, when often times those are the people you are selling gear to for $.
"...are often used by the top players,..."
Sounds like cheaters to me, but I have standards for what I consider a top player besides a scorecard and fan bois.