Keeper of the Refuge: Second Guild Hall
So…. I pondered what Kickstarter above ‘braver of worlds’ should entail IF there is more than one of these donors? The subject of interest is guild halls. Why not allow that guild with two or more such accounts to either add enhancements to the main guild at its location, or found an alternate location? Why? As both a safe haven should the original / main guild be wiped OR for unique products for the locale (easier to port to a fishing village versus a city forge). As a cardinal rule, this should be restrained as not to nerf caravans. There are many reasons to have associated guild halls (big or small). Wondering how to amalgamate super donors in one guild? Indeed, this is the foundation of a uber guild from the start. I, like them, are a fickle bunch not wanting leadership but looking for the right fit. Just saying. Your thoughts?