Thank you to all who participated in our August 20 play test! If you joined in, please remember to leave your feedback and bug reports on the forums here: https://forums.ashesofcreation.com/categories/apoc-bug-reports
Open World PVP Risk vs. Reward Suggestion
I just want to start by saying that i'm in the pro open world PVP mindset and that i'm very much a PVX player, but I would propose a suggestion. Since it's been over a year now and we still have people that either don't like, don't know, or just don't understand that AoC has open world PVP. Would both PVP and PVE players be okay with a kind of risk vs. reward system? Such as where after a node has been developed it will have security around select areas. It's all still open world PVP but in secure areas NPC guards are all around to protect you from player killers. In a low security area you get better loot and crafting materials but in a high security area you can farm to your heart's content with little to no risk. Just some food for though.