Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Cosmetics, immersion and profits
A: why I dont like cosmetics
Immersion breaking.
Possibility of $$ for Gold trading.
Silly looks.
Epic looks on low lv players.
However cosmetics are a good way for studios to make money and so they should like any other business.
B: how cosmetics could implemented(+ideas)
Player buys flame breathing, flame manned flaming Lion Fire element mount.
In order to equip player needs to be:
Of certain level
Completed a series of difficult quests
Class category compatability with theme of cosmetic.
In other words and to be blunt: pay for it-studio thanksyouverymuch- and be baddass in order to look baddass.
Unlock armor/weapon appearance change
$$
and certain level.
Wings:
$$
certain level
certain quests
Or we can have an option in the settings to hide other player cosmetics and the studio can sell lots and lots of them, players can run around in bright wings and lolipop swords ridding mechanical wolves.
How do you feel about cosmetics and how would you like to see them in a game that finaly brought back subscription for active accounts?
Immersion breaking.
Possibility of $$ for Gold trading.
Silly looks.
Epic looks on low lv players.
However cosmetics are a good way for studios to make money and so they should like any other business.
B: how cosmetics could implemented(+ideas)
Player buys flame breathing, flame manned flaming Lion Fire element mount.
In order to equip player needs to be:
Of certain level
Completed a series of difficult quests
Class category compatability with theme of cosmetic.
In other words and to be blunt: pay for it-studio thanksyouverymuch- and be baddass in order to look baddass.
Unlock armor/weapon appearance change
$$
and certain level.
Wings:
$$
certain level
certain quests
Or we can have an option in the settings to hide other player cosmetics and the studio can sell lots and lots of them, players can run around in bright wings and lolipop swords ridding mechanical wolves.
How do you feel about cosmetics and how would you like to see them in a game that finaly brought back subscription for active accounts?
0
Comments
So, I think your concerns are real and legitimate. I like a lot of what you said. Hopefully, if an 8th level quest is required to earn a cosmetic you won't be able to buy it's cash shop equivalent before 8th level. We don't know how that is going to look yet.
As far as epic "looking" gear on low level characters, to me that's just customization and the more options the better, imo.
If new/low-level players having cool costumes is really that big of an issue for you, then I pity the fragility of your immersion. But that's your issue, not necessarily anyone else's, or the game's.