General feedback from a 20 year MMO player
Hello, I've been playing MMOs for long time and id just like to share with you some of the ways MMOs fail.
Follow this advice and your MMO will still be spoken about and played in 20 years time.
1. Make sure the world feels alive and lived in.
Best example of this are Inns/taverns, players need to walk in and feel like people actually work and drink here, there has to be a bit of sleaze about it, people whispering in the corners, people drinking too much, each inn needs to feel different.
SWTOR had horribly bland and sterile cantinas that were always empty.
2. Exclusive items, I cannot stress this enough, gamers hate exclusive items, seeing something you can never obtain because of forces beyond your power is maddening for the average MMO gamer.
Anything in your store, make it permanent, nothing limited time only.
Even the pre order bonuses, make them available in game a year later, always have cool stuff dropping from bosses, it gets people doing content and if people are always doing content it forms a community.
Anything you need to remove from the store to make room for new stuff, put in game as super rare drops, the players will love you for it.
3. Subscription fee, I don't care much about sub fees, but if you added a loyalty reward of 50p off a year for three years, it would make your sub fee £7.50 a month instead of £9.00 (assuming that's how much it will be)
This would make you one of the cheapest MMOs out there, which means more players= more money.
4. Ignore pvp for awhile.
Hear me out..pvp players are a mystery to me, frankly I worry about any person who can just pvp endlessly and still enjoy it.
The only Pvp I enjoy is 1v1 duels and arenas of 2v2,3v3 etc.
The reason I say forget pvp at the start is that pvp players are going to be happy with whatever you give them, look at warsong gulch in WOW, its so simple and people still lose their shit over it.
Pve on the other hand is much tougher to get right, fill an MMO with boring kill and fetch quests, mixed with easy and bland dungeons and you will lose your pve players.
I don't use the term "Gold" often, but follow this feedback and its all you will be making, I assure you.