Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
General feedback from a 20 year MMO player
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Comments
I'm just a guy trying to help a MMO stay alive for a long time.
Utter surety looks like arrogance, I cant change that.
I don't know everything, but when it comes to imagination and creativity concerning game design, I'm unmatched.
The hard part is implementing it.
When implementing it, one must take in to account limitations of code, game engines, server hardware, server connections, server locations and client systems.
All of the above shapes what is possible. Not simply how hard something can be - but whether or not that thing can actually be done or not.
On top of what is possible or not, you have to remember that there are literally millions of players running through this creation of yours, many of them with the specific intent of trying to find ways to break it.
Because of this, anything you make needs to be able to cope with things you have never even thought players may try to do - and you still need to do this while keeping within your immovable restrictions of code, engine and hardware.
If the ideas were easy, a game would have them by now.
Basically you're saying "lets not innovate because it might be impossible"
nothing I have said is technically impossible.
Nothing I have said is wrong, unless you can show otherwise.
You're rambling child.
Opinions are correct by definition, but mine are lined with facts and solid logic so......yeah.
Then there is practical impossibility.
Developers can produce games that many gaming computers can't run. The original Crysis is still a meme today because of this fact.
Thing is, that doesn't make for a commercially successful product.
The game needs to run. It needs to run smoothly. It needs to run smoothly on a large variety of client systems.
The more complex you make it, the more resources are required to run it.
The more resources it requires to run, the fewer people you will have that are able to run it. The fewer people that can run it, the lower your population will be. The lower your population is, the shorter your games life is.
Scripting NPC's is *incredibly* complex. If you wanted to create a realistic town of 10,000 people (a small town in real life), the pathing alone would crash any non-super computer in existence. Not the scripting, not deciding *where* those NPC's should go. Just the act of figuring out how to get those NPC's from where they are to where they want to be.
Add full scripting to those NPC's and demand it all be done in real time, and you'll be crashing any super computer in existence as well.
Developers have huge ideas. They have been doing this for years, and most of them are more passionate about MMO's than you are. They are all - without exception - more immersed in MMO's than you are as well.
However, unlike your imagination, they have limitations they need to deal with.
Those limitations aren't addressed by people at Intrepid, they are addressed by people at Intel, AMD and NVidia.
You will never see 10k people in a town in a video game.
I guess you're right, I forgot that technology had halted around the world and what's impossible now will still be impossible years to come.
Someone has no argument to stand on
"My thought process is challenged, I'd best leave"
That attitude is the cancer of gaming.
Grimseethe said:
I'm done with this topic though, I have given information which would save any MMO.
If they don't use it, its their failing, not mine.
Please no more replies from anyone, thanks.
Take pvp. This has been from the start touted as a main feature. Not only in large scale interactions, but also as the game itself features open pvp. You know, having the option of fighting other players just about anywhere and not in specified places. Taking your advice to just outright ignore pvp for some arbitrary amount of time would mean doing nothing if the open pvp left enough room for griefers to completely ruin the experience for players who want the least amount of pvp possible. The thing with this game is the pvp reaches from the pvp experience into pve, potentially.
There should be pvp at launch, but focus more on pve.
Which is what I said.
Pvp isn't as hard to get right as pve.
I don't have any friends that game, so its no use to me, I'm not about to spam Randoms with game links.
Though this statement turns your third point in the OP from "I think this idea would be good for the game" in to "I want to personally pay less for the game".
If I stop people will think they're right.
I will take some time to educate folks, but I wont for much longer.
In ashes it will be harder, because there is no hard barrier between pve and pvp. While you're out in the world doing quests, or grinding mobs for a specific drop, anyone could come up to you and force you into pvp. If the pvp aspect is too broken it will interfere with pve.
Is their anything you want to know about the MMORPG ? I bet that there's something that you don't know that'll change your entire perspective on everything.
2. i have no issue with exclusives in a cash shop if in game items are just as cool (they stated that it will be). I also have no issue with in game exclusives like seasonal items or special event items. exclusives aren't what make or break a game for me. They're kinda just there and its just something to be unique with. Number 2 of your post generally feels like an opinion. Most of my friends don't have any issue with exclusives. Whether we are in the minority or not I do not know
3. Good idea and it has good potential to be successful if Ashes gets a large enough base. There are people already with lifetime subs
4. PvP is one of their pillars so i'm afraid that they can't ignore it at the beginning of the game. This one also seems like an opinion. I do agree that good PvE is good for longevity and PvPers are happy with just about anything because PvP is sort of like self created content. Every encounter is different, every fight is different. It's what makes pvp so much fun. And also people love to compete and PvP is one of the best ways to compare dick sizes so to speak. Also ignoring pvp in an era where LoL, Fortnite, and Pubg are popular is a huge mistake. The game is set around their pillars and i'm confident that their PvE will do well but they can't ignore PvP pre launch or the system fails. One of their core concepts is 'Destroy and Rebuild' . Hence the name "Ashes of Creation". I'm not sure how closely youve followed the game thus far, but if you look into it, you will realize all the benefits that PvP provides this game.
His second and fourth point i just can't agree with and the rest of the people on this forum seem to agree. So for the OP i think he needs to reconsider his second and fourth points if the majority are in disagreement
About number 3. I'm no business wiz. I think it makes sense if your player base is in the tens of millions or something but like i said, i'm no wiz so i won't claim any understanding on this one.
I also don't think you've done much research or following of this game or your fourth point wouldn't exist. Might sound right in your head but it seems you haven't even considered anything the devs have said regarding PvP
Oh wait...