Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Actively blocking(shield/weapon) and Parry (roll dodge/evasion) mechanics??
I hope were able to mitigate damage while either blocking actively with shields and/or roll dodging like the Elder scrolls online. If not, then blocking and parrying will only be a statistic and will not require for you to press a key on your keyboard. I feel like that will break immersion, imagine standing there with your shield and everything is calculated for you.
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Its 3-part-Question ... so it'll end at ... 8:20
They have mentioned other types of tanking being emphasized .... well ... as your title for this Thread suggests ... likely " all of the above " . But Combat is still being tested. Such as their 1st iteration of Action-Combat that's expected to be showcased very soon ( within this Month of August )
https://youtu.be/LUJugtqTBxw?t=41m17s ( ends at 41:30 )
same video, different timestamp
But it was worth it, because it's easier to retrieve the answer & have more productive discussions about it. Even though its still needs further testing.
Evasion stats belong in mobas. Not action combat mmorpg.
I hope we never see them in AoC.
Active blocking cool.
Active dodging cool.
Passive? Nope.
The only scenario Id be ok with this it would be if a roque or illusionist class used a high cooldown ability that would give them an additional effect such as chance to evade % of incoming direct hits for 2-3 or 5-10 seconds, depending on how fast the combat system is. Examples:
Roque. Bkink behind an enemy target dealing X damage and avoid 70% of direct hits (dot still apply dmg. AoE still apply dmg) for 2-3s
Illusionist. Channeling effect. Transform in a shadow/apparation. Evade all dmg for 6s. Recover xHP xMP at the end of the effect.
Active dodging is a roll dodge. A backwards leap. Jump above the target dealing damage.
Step back and counter strike(stun). These are examples from Tera Online active dodging attacks.