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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Actively blocking(shield/weapon) and Parry (roll dodge/evasion) mechanics??
I hope were able to mitigate damage while either blocking actively with shields and/or roll dodging like the Elder scrolls online. If not, then blocking and parrying will only be a statistic and will not require for you to press a key on your keyboard. I feel like that will break immersion, imagine standing there with your shield and everything is calculated for you.
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Its 3-part-Question ... so it'll end at ... 8:20
They have mentioned other types of tanking being emphasized .... well ... as your title for this Thread suggests ... likely " all of the above " . But Combat is still being tested. Such as their 1st iteration of Action-Combat that's expected to be showcased very soon ( within this Month of August )
https://youtu.be/LUJugtqTBxw?t=41m17s ( ends at 41:30 )
same video, different timestamp
But it was worth it, because it's easier to retrieve the answer & have more productive discussions about it. Even though its still needs further testing.
Evasion stats belong in mobas. Not action combat mmorpg.
I hope we never see them in AoC.
Active blocking cool.
Active dodging cool.
Passive? Nope.
The only scenario Id be ok with this it would be if a roque or illusionist class used a high cooldown ability that would give them an additional effect such as chance to evade % of incoming direct hits for 2-3 or 5-10 seconds, depending on how fast the combat system is. Examples:
Roque. Bkink behind an enemy target dealing X damage and avoid 70% of direct hits (dot still apply dmg. AoE still apply dmg) for 2-3s
Illusionist. Channeling effect. Transform in a shadow/apparation. Evade all dmg for 6s. Recover xHP xMP at the end of the effect.
Active dodging is a roll dodge. A backwards leap. Jump above the target dealing damage.
Step back and counter strike(stun). These are examples from Tera Online active dodging attacks.