Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
But I try not to make a habit of it.
But with no weapon locking, and I assume no armor locking, having an artillery cannon that can melee (even if it's shooting from a bow) as well as a fighter seems a bit unreasonable. Unless, in turn, the fighter has abilities to let them be just as effective with the same range.
...but then it all turns to 4th ED. so I am out...
If the ranged classes want to take abilities to make them more effective close up, and the melee classes want to take abilities to make them more effective at a distance, then I think they should have those opportunities. The reward would be greater versatility, the risk would be less effective at any specific range increment.