Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
But I try not to make a habit of it.
But with no weapon locking, and I assume no armor locking, having an artillery cannon that can melee (even if it's shooting from a bow) as well as a fighter seems a bit unreasonable. Unless, in turn, the fighter has abilities to let them be just as effective with the same range.
...but then it all turns to 4th ED. so I am out...
If the ranged classes want to take abilities to make them more effective close up, and the melee classes want to take abilities to make them more effective at a distance, then I think they should have those opportunities. The reward would be greater versatility, the risk would be less effective at any specific range increment.