Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Heritage Quest or a similar system
ArchivedUser
Guest
Hi,
I do not know if this topic has been addressed yet, but it's something
I've been wondering since I heard about AoC and seeing that part of the
team has worked on an MMO that brought me a lot of happiness in their
day (I speak of Everquest 2 ),
I was wondering if there are plans to incorporate quest of the type
"heritage" or something similar to legendary artifacts in which you have
to make several quest chains. I think that this type of quest can give a lot of play and extend the life of the MMO giving interesting things to do.
I think there are mechanics like these that have not been used well in other games in which get legendary or exceptional equipment (call it as you like) is purely forgiving completely forgetting the fact of living adventures with your friends while you try to get that equipment . Even if you have planned to include it in the future, it would be possible that, once the useful level of that equipment has been exceeded, you can place it in your home as an exhibition so that everyone who visits you can see your achievements.
Perhaps it is a question a bit absurd to debate, but I would like to leave it in the air and see what others think and if the idea is liked, maybe it will be added in the future.
A greeting.
I think there are mechanics like these that have not been used well in other games in which get legendary or exceptional equipment (call it as you like) is purely forgiving completely forgetting the fact of living adventures with your friends while you try to get that equipment . Even if you have planned to include it in the future, it would be possible that, once the useful level of that equipment has been exceeded, you can place it in your home as an exhibition so that everyone who visits you can see your achievements.
Perhaps it is a question a bit absurd to debate, but I would like to leave it in the air and see what others think and if the idea is liked, maybe it will be added in the future.
A greeting.
0
Comments
Maybe in the future if we get an Ashes 2.
EQ2's version of similar quests that were essentially the same in scope and scale, but rewarded items not found in EQ was the signature quest lines.
But all of that is ilrelevant here because the rewards can be anything. It's the scope of the quests themselves that we are talking about.
And those Heritage and Signature quests were the best. Hopefully Intrepid doesn't feel like gamers today don't have the patience or attention span to complete them.
I want my patience tried, in a good way!
Signature and Heritage quests were essentially the same thing (at least starting from DoF), the only actual difference was whether the item reward was from EQ or not. It was the simple fact that the reward being from EQ is what defined a Heritage quest over a Signature quest that made me decide to post.
For me though, it was the RoK epic quest lines that I remember the most fondly - purely because you had to actually think about the quest text and NPC dialogue, and have a sound knowledge of the games lore and population in order to figure out where your next update may be.
I actually leveled characters up to 80 in order to run all 24 of these.
One thought could be if the D&D game that Steven is thinking about is set in Verra before everyone had to leave. The items they come across could be used as quest rewards (with possible quest clues given in the D&D game itself).