Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Patriarchy/Matriarchy system , Please use asherons call as an example.
I would love it if Ashes of creation took some pointers from Asherons call. You never hear about it these days, but Asherons call was one of the best MMOs I ever played in my life.
It allowed people to "follow" another player which created a patronage. The older, more experienced player would help out a newer, weaker player and a portion of the newer players experience points garnered would flow up to the patron. This created a huge chain of experience that made its way to Patriarchs/Matriarchs. This created HUGE guilds, Mansions served as guild halls, and there was a true fellowship between the players, actual reasons to follow people. Even their lore development, stat and skill system, crafting system, everything about it was ten times better than any other MMO I have played so far, it's a shame it died out but it was just such an old game. I really hope the devs know of it and draw a bit of inspiration.
It allowed people to "follow" another player which created a patronage. The older, more experienced player would help out a newer, weaker player and a portion of the newer players experience points garnered would flow up to the patron. This created a huge chain of experience that made its way to Patriarchs/Matriarchs. This created HUGE guilds, Mansions served as guild halls, and there was a true fellowship between the players, actual reasons to follow people. Even their lore development, stat and skill system, crafting system, everything about it was ten times better than any other MMO I have played so far, it's a shame it died out but it was just such an old game. I really hope the devs know of it and draw a bit of inspiration.
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Not really the method that Intrepid is using for the game, so it wouldn't really fit.
I guild member would invite a newbie in the guild academy. The guild would earn points from members leveling up, killing enemies, completing character improvement quests, which could be used to increase the guild lv (lv 1-2 more member slots, 3 enable guild icon, 4 formation alliance)
The academy members would be able to complete a 40min-1h queat that would provide them with a gear set for low lvs 10-15. Once the academy members unlocked the 2nd stage of their class (by a 1-2 day quest) the guild would gain lots of points, the newbie would graduate/expelled a d decide whether they wanna join the guild.
That created bonds between academy members and their sponsors, later to be group members.