Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PvP servers/regions
ArchivedUser
Guest
You walk outside the safety of the town to embark on your quest - then are immediately ganked. Sound annoying? Yeah it's not for everyone, that's why in World of Warcraft they had PvP servers for the weirdos who enjoyed that kind of thing, and PvE servers for those that didn't. There are a certain class of players who like the freedom to be able to do what they want in the open world, and if they want to kill players, they would rather be able to do so without too much consequence, aside from reputation damage.
I personally prefer a game with a punishing and unforgiving PvP system, so that I can feel a sense of danger upon leaving the safety of a city or town, rather than just a pretty landscape to look at. Having to keep an eye open for who might be around the corner whilst gathering resources or doing quests is exactly what keeps me ticking; expected PvP events, such as guild wars, sieges, and arena, as much as I love fully engaged PvP events like this, are just not the same!
I know AoC still has a while to go yet in regards to it's combat and PvP systems, so I understand nothing is finalised yet, but I am just wondering if there's any plans to cater towards this particular class of players, such as having different types of servers where perhaps the corruption system is more relaxed, or certain regions that could be considered "out in the wilderness", where the corruption system does not apply?
I personally prefer a game with a punishing and unforgiving PvP system, so that I can feel a sense of danger upon leaving the safety of a city or town, rather than just a pretty landscape to look at. Having to keep an eye open for who might be around the corner whilst gathering resources or doing quests is exactly what keeps me ticking; expected PvP events, such as guild wars, sieges, and arena, as much as I love fully engaged PvP events like this, are just not the same!
I know AoC still has a while to go yet in regards to it's combat and PvP systems, so I understand nothing is finalised yet, but I am just wondering if there's any plans to cater towards this particular class of players, such as having different types of servers where perhaps the corruption system is more relaxed, or certain regions that could be considered "out in the wilderness", where the corruption system does not apply?
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Comments
The corruption system they have designed is the best way to allow for open world PvP but to prevent unnecessary PKing or turning the game into a gankbox.
With that said, there will not be PvE servers because they couldn't function given the game design.
Modern WoW's OW PVP system was destroyed after flying mounts, so if Chronicles of Elyria flops after it's release, I guess it's back to classic WoW next year!
Based on what we know so far, the further outside towns and cities you venture the more dangerous that it's going to be and venturing from the safety of the town guardsmen is always going to come with an inherent risk.
It's not going to be a mindless gankfest for the most part but it's certainly going to require players to watch their backs if they're out adventuring as some other players are naturally going to want to take what you have by force.
At the moment we have the worst of both worlds (to quote my other thread): Non-combatants lose *more* than combatants, and then there's corruption. i.e. non-PvPers will be forced to do something they don't want, and punished for it if they don't, while PvPers will *also* be punished for doing what they love.
You have so many different meaningful PvP opportunities AND you have open world PvP. You just have to accept that there are people who won't fight back. At that point you have to decide, do you kill them and get corruption or stop and walk away.
Not really a hard decision and in no way makes this "the worst of both worlds"
For the love of god please no. Close this thread before it gets nasty
Wait til I get back from work tomorrow...
Players who venture into other zones in hopes of better resources or experiences need to be prepared for the consequences.
Something like EvE is what I imagine, places of relative safety, but we all know the moto 'don't undock what you can't afford to lose'. Maybe Ashes could be, 'don't unsheath what you can't reforge'.