Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The fear of PvP
I'd like to tell some people that are afraid to die to other players that not every player is looking to track you down and kill you in the middle of nowhere, risking losing their gear upon death to monsters which they need to kill to get rid of their corrupt state fast, or to other players that you have alerted in /area
If a group of players occupies a hunting zone, killing others that means 2 things.
That group is in a hunting zone that has strong monsters. They are not coming to kill you in your solo easy hunting zone.
The second thing is that if you come across such a hostile group, that means that you are part of a large group hunting in a difficult area. Your group mates will fight for you, not paint on the face of your dead character body and high five your killers.
So relax and let AoC be the mmorpg that people are looking for.
If you hate PvP so much there is ff14, which is beautiful, established with great servers and stability PVE only game. I played it and loved it and I am a "psycho PvP player". Hardcore.
If you want to control the situation of PvP and dont want to find your self at disadvantage in the open world, there is ESO.
A PvE game, mostly instanced in which you can play with your friends, nobody will bother you and you can PvP only when you want to. Only one area in Eso is for PvP and there are also 4v4v4 BGs. Totally optional(meaningless).
AoC is trying to become a well made game in which the focus is adventure and shaping of civilization. That means that other players will confront you if there is a conflict of interests.
I am afraid I cant tell you how enjoyable is to test your self in every dangarous situation and make a reputation as a strong player/group in a world populated by thousands of online people.
That is what open world PvP is all about. Not about killing You 24/7
If a group of players occupies a hunting zone, killing others that means 2 things.
That group is in a hunting zone that has strong monsters. They are not coming to kill you in your solo easy hunting zone.
The second thing is that if you come across such a hostile group, that means that you are part of a large group hunting in a difficult area. Your group mates will fight for you, not paint on the face of your dead character body and high five your killers.
So relax and let AoC be the mmorpg that people are looking for.
If you hate PvP so much there is ff14, which is beautiful, established with great servers and stability PVE only game. I played it and loved it and I am a "psycho PvP player". Hardcore.
If you want to control the situation of PvP and dont want to find your self at disadvantage in the open world, there is ESO.
A PvE game, mostly instanced in which you can play with your friends, nobody will bother you and you can PvP only when you want to. Only one area in Eso is for PvP and there are also 4v4v4 BGs. Totally optional(meaningless).
AoC is trying to become a well made game in which the focus is adventure and shaping of civilization. That means that other players will confront you if there is a conflict of interests.
I am afraid I cant tell you how enjoyable is to test your self in every dangarous situation and make a reputation as a strong player/group in a world populated by thousands of online people.
That is what open world PvP is all about. Not about killing You 24/7
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Comments
Also, killing monsters or being killed by monsters doesn't not (as of now) reduce corruption. Corruption can be reduced through PvP and certain quest.
Assuming that PvP's only attack players in a zone with strong monsters is also odd.
I am not sure why those two things are related, assuming in addition to that you wouldn't be a victim because you would have guild mates because the area is too strong for solo characters is baseless.
Supposedly zones of monster difficulty will be effected by Zone Levels and not static. There might be some, but I don't think that was the way Ashes was heading. There will be a mix of creatures (by difficulty) throughout and wandering monsters.
As for enjoying testing yourself in a difficult situation, that's relative. Not everyone wants that experience when they sit down to play, players have different goals.
Not everyone cares about reputation either, so although you do and that makes PvP more meaningful to you it's not the only opinion and your opinions aren't fact.
The OP was very odd.
"Be like me and like PvP or go play something else."
This is not a PvP focused game, in fact many PvP's (especially hardcore ones) on this forum think that PvP is limited due to options and corruption.
I like PvP and PvE, since Ashes is a PvX game it is perfect for me. Even if I don't engage in PvP anywhere but defending myself versus others.
I hope you aren't looking for a PvP exclusive, but I do hope you enjoy Ashes.
I agree that we shouldn't try to push people away because of the preferences they have developed in other games. The previous generation of western MMOs pretty much had nearly pointless world pvp. World pvp here will be part of the game. Not saying everyone will like it but those who previously disliked it might be a little more accepting when there is more of a purpose besides wasting their time.
To me, he is just trying to share and explain something he enjoys, which I believe is emphasized by the last part of his post, not necessarily saying everyone has to feel the same. I think i know where he is coming from and can understand the difficulty in explaining it. If i understand correctly, he likes the feeling of fighting to earn a reputation in a game world.
Practice what you preach friend. I have seen you tell people to GTFO for different game preferences on both discord and the forums.
I feel like this is you (not saying it's not me at times).
That was not my aim.
I wouldnt go into detail to give people alternative mmorpg options if all I wanted to say is gtfo.
It is possible that people genuenly think that they will be killed non stop in Open World PvP mmorpg.
I explain why that is not the case.
I was 13yo. Logged in Line][Age with 7 friends that we used to hang out in an internet cafe.
Starting location reach the first village go out the gates arrow in the face 1hit dead. Over me a Dark Elf with red name and strong looking gear.
"Guys that #$##%£¥₩₩# killed me GET HIM"
My friends were one shot victims on the floor right next to me. After 2 more tries you know what we did? We left the village from a different gate. Never saw that guy again. In PvP sometimes people would destroy us and send us to Nearest Town other times we'd beat them and high five each other.
1 year down the track we pown anybody that attacks us, belong in one of the strongest guilds, wearing top gear.
4 years down the track a few of us are #1 in our server at our Class.
How it all began? By realizing that we like mmorpgs.
If we didnt like it we could always play PS2 for Co Op or single player adventures.
Again. Not a gtfo suggestion. I have played a few mmorpgs without open world PvP and I had a good time.
PvP for me add that ekstra sense of danger, that no AI can ever bring, also they will have a system in place to counter griefing. Actually WoW just implented such a system, which puts a bounty on a player, making him a hot-spot in the zone. Spoiler; players with a bounty on their head do not live long
.
The biggest thing I can suggest when it comes to PvP and dying is, just remember, it is only just a game.. Who really cares if you die in a game. Have fun fighting/dueling/winning/losing.
Someone could potentially get ganked while gathering possibly, but they can leave if they don't want to fight.
Griefers are not interested in PvP but they will be paid back in corruption and from what I recall the devs will adjust the amount of corruption to make it a true deterrent
As for the "...GTFO..." comment.
I find it very odd that people are encouraging others to move on and not even try the game that has yet to be released. "Check it, if it's not for you, good luck finding something else" would be friendly and inviting.
I get the argument stating the knowledge is there, prepare yourself and choose wisely approach. The same can be said for any PvP player that does not 100% back corruption. You know it's going to be there, prepare yourself and choose wisely.
Since the game hasn't dropped yet, and we are all part of the super pumped community, perhaps telling each other to GTFO is not the best way forward.
That was somebody else putting words in my mouth.
Mmorpgs are all about progression of your character and participation in this worlds events.
PvP is a challenge of the mmorpg.
If I have to PvP in order to secure my spot to lv up and craft my gear and the person next to me does not want to PvP and he/she is protected, guess who will lv up faster. Guess who with farm gear faster. The guy who has to fight off other people, or the player that does not.
AoC will be a game of conflict of interests. Small scale and server scale. Open world PvP is essential. It's not a theme park mmorpg like others of lately.
-Follow a story line for 6-7 days
-Kill the evil guy in 2 minutes showdown
-Buy a house and decorate it
-Run instanced dungeons over and over and over and over again to farm your gear for PvE(....)
-There are some battlegrounds to PvP at your convenience to farm your gear for PvP(....)
-Make a healer if you are bored of your tank and lv up to max lv in a day or two.
No. There are plenty of games like that. Why copy?
I am not sure if people rly believe that anybody looking to get involved in Alpha Testing would tell others to gtfo?
Rly? Would we actually try to harm AoC by griefing people in the forums, turning away potential income for Intrepid?
I am explaining why certain things may be difficult to be implemented in AoC, which tries to be different from the same old boring mmorpgs of late.
Also, we are at the begining of AoC. A PvE only server might be a thing of the future. Resources are needed elsewhere atm for the development of an ambitious different mmorpg.
So let's stay on topic and discuss the game without calling people names behind a screen or trying to impress people on the internet.
Every time I'd kill a passive person on that game my heart would beat so fast in fear that I will lose a piece of my gear if I die while being corrupted.
We dont need extra mechanisms to isolate PvP.
No player can manage to kill people 24/7 under these conditions.
Corrupt players were such a rare sight that people would rub their hands at the sight of one, having wet dreams about what gear loot they'd soon get by killing them. Never in a game people would spam "Pick Up" so fast around a corpse.