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The fear of PvP

I'd like to tell some people that are afraid to die to other players that not every player is looking to track you down and kill you in the middle of nowhere, risking losing their gear upon death to monsters which they need to kill to get rid of their corrupt state fast, or to other players that you have alerted in /area

If a group of players occupies a hunting zone, killing others that means 2 things.
That group is in a hunting zone that has strong monsters. They are not coming to kill you in your solo easy hunting zone.
The second thing is that if you come across such a hostile group, that means that you are part of a large group hunting in a difficult area. Your group mates will fight for you, not paint on the face of your dead character body and high five your killers.


So relax and let AoC be the mmorpg that people are looking for.


If you hate PvP so much there is ff14, which is beautiful, established with great servers and stability PVE only game. I played it and loved it and I am a "psycho PvP player". Hardcore.

If you want to control the situation of PvP and dont want to find your self at disadvantage in the open world, there is ESO. 
A PvE game, mostly instanced in which you can play with your friends, nobody will bother you and you can PvP only when you want to. Only one area in Eso is for PvP and there are also 4v4v4 BGs. Totally optional(meaningless).


AoC is trying to become a well made game in which the focus is adventure and shaping of civilization. That means that other players will confront you if there is a conflict of interests.
I am afraid I cant tell you how enjoyable is to test your self in every dangarous situation and make a reputation as a strong player/group in a world populated by thousands of online people.
That is what open world PvP is all about. Not about killing You 24/7
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Comments

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    Another "Deal with it or GTFO" thread doesn't help.
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    Encouraging people that don't prefer PvP to not play a PvX game is odd.
    Also, killing monsters or being killed by monsters doesn't not (as of now) reduce corruption. Corruption can be reduced through PvP and certain quest.

    Assuming that PvP's only attack players in a zone with strong monsters is also odd.
    I am not sure why those two things are related, assuming in addition to that you wouldn't be a victim because you would have guild mates because the area is too strong for solo characters is baseless.

    Supposedly zones of monster difficulty will be effected by Zone Levels and not static. There might be some, but I don't think that was the way Ashes was heading. There will be a mix of creatures (by difficulty) throughout and wandering monsters.

    As for enjoying testing yourself in a difficult situation, that's relative. Not everyone wants that experience when they sit down to play, players have different goals.

    Not everyone cares about reputation either, so although you do and that makes PvP more meaningful to you it's not the only opinion and your opinions aren't fact.

    The OP was very odd.
    "Be like me and like PvP or go play something else."
    This is not a PvP focused game, in fact many PvP's (especially hardcore ones) on this forum think that PvP is limited due to options and corruption.

    I like PvP and PvE, since Ashes is a PvX game it is perfect for me. Even if I don't engage in PvP anywhere but defending myself versus others.

    I hope you aren't looking for a PvP exclusive, but I do hope you enjoy Ashes.
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    ArchivedUserArchivedUser Guest
    edited August 2018
    I think he is equating difficulty to value as the 2 will probably equate. Pvp is more likely to happen around higher value spawns where controlling the zone is economically worth the penalty. 

    I agree that we shouldn't try to push people away because of the preferences they have developed in other games. The previous generation of western MMOs pretty much had nearly pointless world pvp. World pvp here will be part of the game. Not saying everyone will like it but those who previously disliked it might be a little more accepting when there is more of a purpose besides wasting their time.

    To me, he is just trying to share and explain something he enjoys, which I believe is emphasized by the last part of his post, not necessarily saying everyone has to feel the same. I think i know where he is coming from and can understand the difficulty in explaining it. If i understand correctly, he likes the feeling of fighting to earn a reputation in a game world.

    Another "Deal with it or GTFO" thread doesn't help.
    Practice what you preach friend. I have seen you tell people to GTFO for different game preferences on both discord and the forums.

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    I never understood the mindset of pvpers ganking some poor noob who just started the game and are clueless. But if both are in a pvp only instance then the noob needs to learn quickly. If the ganker gets ganked over and over they will either rage quit or start a new character.
    For the rest of you who dont like pvp in the open world you need to deal with it.
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    Another "Deal with it or GTFO" thread doesn't help.
    Practice what you preach friend. I have seen you tell people to GTFO for different game preferences on both discord and the forums.

    Yep, and it does nothing but inflame the butthurt. I at least realize that my feedback and opinions have no bearing on what the game will become, but the hubris of entitled twats to comment never relaxes.
    Yea, they can be annoying but what would we talk about if it weren't for them? These forums pretty much die when they aren't around. If it irritates you so much then why respond to them?

    I feel like this is you (not saying it's not me at times).

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    ArchivedUserArchivedUser Guest
    edited August 2018
    We all have hobbies.

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    I dont like "if you dont like it get out" threads.
    That was not my aim.
    I wouldnt go into detail to give people alternative mmorpg options if all I wanted to say is gtfo.

    It is possible that people genuenly think that they will be killed non stop in Open World PvP mmorpg.
    I explain why that is not the case. 

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    A lot of players have very limited exposure to PvP, and depending on the games they have played that exposure might be 100% negative. I've experiences some of those gank-fests myself. I did not enjoy them.

    Intrepid Studio's goal is to reduce the incidence of ganking and other pointless predatory behaviour with the corruption system. Instead, the devs created PvP systems in which the PvE player could have more control over whether they will have PvP encounters. Defending a caravan serves as a good example: PvP is not guaranteed, but is definitely a possibility.

    Of course, there will be the occasional murderer running lose in the wilds. But with PvP players like me escorting guildies and friends on their gathering and questing, not everyone will be easy prey.

    To those who insist they are pure PvE players, I'd encourage them to step outside their comfort zones and have a taste of good PvP before condemning the entirety of it. The 'fear' of getting killed and under-performing is no different than my 'fear' of screwing up dungeon mechanics and under-performing in a dungeon run.

    Both PvE and PvP have a wealth of fun to offer for those who take the time to explore the content.
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    I used to be one if those "PvP kills games" people until.i actually made PvPing a part of my game play.now I'm hooked, can't get enough, and look forward to it.
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    PvP is where its at 
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    People will still complain about it, the only way to make the shut up is for them to play and see for themselves and even then we will have some people complaining :3
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    AutumnLeaf - Great solution! Let's go play AoC.  ;)
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    Deverash said:
    AutumnLeaf - Great solution! Let's go play AoC.  ;)
    I'd say you will have to wait for that :3
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    I love PvP.  It's not relaxing because I am so competitive.  For me PvP is the best part of a MMO.  No fight is the same. Most people get over their fear after they get a few battles under their belt. Well, as long as they don't get mauled.  
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    Honestly, instead of doing the back and forth people just aught to sit tight and wait for the game to come out. Try it when it does and if it isn't for you well i guess its too bad. The devs have made their intentions clear for the direction of the game so just wait for the game's release.


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    Honestly, instead of doing the back and forth people just aught to sit tight and wait for the game to come out. Try it when it does and if it isn't for you well i guess its too bad. The devs have made their intentions clear for the direction of the game so just wait for the game's release.


    Some people just can't accept that it seems >.<
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    KingOelc said:
    I love PvP.  It's not relaxing because I am so competitive.  For me PvP is the best part of a MMO.  No fight is the same. Most people get over their fear after they get a few battles under their belt. Well, as long as they don't get mauled.  

    Positive exposure is also key.

    My first PvP experience back in Rift was... not fun. I was overwhelmed, outgeared, clueless, and completely ineffective. I went back to PvE.

    It wasn't until a few months later that I tried again. This time low-level Warfronts with an alt. The gear gap was minimal, and everyone seemed equally clueless. I loved it, stuck around, and put in the effort to be competitive on my main as well.

    The rest of my time in Rift after that point was primarily devoted to PvP.

    Where AoC is concerned, I don't see much hope for 'positive' initial exposure for PvE players. If PvE players actively avoid PvP, then there initial brush with it is likely to be when their caravan gets destroyed, or when they get killed in a conflict over resources in the open world.

    Maybe AoC will have some quests that can introduce some of these players to PvP in a less chaotic manner.
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    My first mmorpg PvP experience. 
    I was 13yo. Logged in Line][Age with 7 friends that we used to hang out in an internet cafe.

    Starting location reach the first village go out the gates arrow in the face 1hit dead. Over me a Dark Elf with red name and strong looking gear.
    "Guys that #$##%£¥₩₩# killed me GET HIM"
    My friends were one shot victims on the floor right next to me. After 2 more tries you know what we did? We left the village from a different gate. Never saw that guy again. In PvP sometimes people would destroy us and send us to Nearest Town other times we'd beat them and high five each other.

    1 year down the track we pown anybody that attacks us, belong in one of the strongest guilds, wearing top gear.

    4 years down the track a few of us are #1 in our server at our Class.

    How it all began? By realizing that we like mmorpgs. 
    If we didnt like it we could always play PS2 for Co Op or single player adventures. 
    Again. Not a gtfo suggestion. I have played a few mmorpgs without open world PvP and I had a good time.




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    I don't get all the fuss about being afraid of being killed in pvp. Been playing wow on a pvp server since vanilla, and Archeage. Never had the issues some of you mention, that make it sounds like Death itself hovers over you like you're doomed to die until end of time. 

    PvP for me add that ekstra sense of danger, that no AI can ever bring, also they will have a system in place to counter griefing. Actually WoW just implented  such a system, which puts a bounty on a player, making him a hot-spot in the zone. Spoiler; players with a bounty on their head do not live long
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    I think people are confusing "fear" of PvP with "desire" to PvP. Let's assume the most popular games in history had both PvE and PvP channels. It was so bad that WoW just integrated all of it's PvP players into the PvE servers. They are not the first company to do this. What does that tell you?
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    Abesut said:
    I don't get all the fuss about being afraid of being killed in pvp. Been playing wow on a pvp server since vanilla, and Archeage. Never had the issues some of you mention, that make it sounds like Death itself hovers over you like you're doomed to die until end of time. 

    PvP for me add that ekstra sense of danger, that no AI can ever bring, also they will have a system in place to counter griefing. Actually WoW just implented  such a system, which puts a bounty on a player, making him a hot-spot in the zone. Spoiler; players with a bounty on their head do not live long
    Tbh, I only played a pvp server once.  seeing how toothless and barran a pve only game can get I'm looking foward to adapting to the change.
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    I used to play PWI, they had PvP option to toggle it on or off, but had a 48 hour cooldown before changing it over again.. I remember it was very honourable.. People wouldn't just pointlessly attack you.. More often than not, you'd get asked for a 1v1 n if you declined, they moved on. 

    The biggest thing I can suggest when it comes to PvP and dying is, just remember, it is only just a game.. Who really cares if you die in a game. Have fun fighting/dueling/winning/losing.
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    Another "Deal with it or GTFO" thread doesn't help.
    It kind of does. The pvp game design has been articulated since the beginning which gives players years in advance to know whether this game is for them or not. 
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    The thing is there will be plenty of PvP opportunities in the game, the people who go hunt for lowbies are not looking for PvP. This game will be a PvPers dream from the caravan assaults to the Node Wars. True PvP will be seamlessly integrated in the game.

    Someone could potentially get ganked while gathering possibly, but they can leave if they don't want to fight.

    Griefers are not interested in PvP but they will be paid back in corruption and from what I recall the devs will adjust the amount of corruption to make it a true deterrent
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    The problem non-PvP oriented players have is that they don't want to PvP. So when a player attacks and kills them because they don't fight back it's waste of their time. Also, if the PvP player kills someone that doesn't fight back they are not looking for PvP. They might be looking to defend a resource, at risk of corruption, but not true PvP.

    As for the "...GTFO..." comment.
    I find it very odd that people are encouraging others to move on and not even try the game that has yet to be released. "Check it, if it's not for you, good luck finding something else" would be friendly and inviting.

    I get the argument stating the knowledge is there, prepare yourself and choose wisely approach. The same can be said for any PvP player that does not 100% back corruption. You know it's going to be there, prepare yourself and choose wisely.

    Since the game hasn't dropped yet, and we are all part of the super pumped community, perhaps telling each other to GTFO is not the best way forward.
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    Corruption does not affect PvP. A true PvPer will not mind corruption system in the slightest. The only people who have an issue with corruption are the griefers, even some of the griefers are fine with the penalty. Corruption won't stop some griefers, but no system is a catch-all but a 90%-10% approach is best.

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    Hmmm there has never been a gtfo comment comming from me and I wont stand for it.
    That was somebody else putting words in my mouth.

    Mmorpgs are all about progression of your character and participation in this worlds events.

    PvP is a challenge of the mmorpg. 
    If I have to PvP in order to secure my spot to lv up and craft my gear and the person next to me does not want to PvP and he/she is protected, guess who will lv up faster. Guess who with farm gear faster. The guy who has to fight off other people, or the player that does not.

    AoC will be a game of conflict of interests. Small scale and server scale. Open world PvP is essential. It's not a theme park mmorpg like others of lately. 
    -Follow a story line for 6-7 days
    -Kill the evil guy in 2 minutes showdown
    -Buy a house and decorate it
    -Run instanced dungeons over and over and over and over again to farm your gear for PvE(....)
    -There are some battlegrounds to PvP at your convenience to farm your gear for PvP(....)
    -Make a healer if you are bored of your tank and lv up to max lv in a day or two.
    No. There are plenty of games like that. Why copy?

     I am not sure if people rly believe that anybody looking to get involved in Alpha Testing would tell others to gtfo?
    Rly? Would we actually try to harm AoC by griefing people in the forums, turning away potential income for Intrepid?
    I am explaining why certain things may be difficult to be implemented in AoC, which tries to be different from the same old boring mmorpgs of late.

    Also, we are at the begining of AoC. A PvE only server might be a thing of the future. Resources are needed elsewhere atm for the development of an ambitious different mmorpg.
    So let's stay on topic and discuss the game without calling people names behind a screen or trying to impress people on the internet.
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    Greygoose said:
    Corruption does not affect PvP. A true PvPer will not mind corruption system in the slightest. The only people who have an issue with corruption are the griefers, even some of the griefers are fine with the penalty. Corruption won't stop some griefers, but no system is a catch-all but a 90%-10% approach is best.

    I've played an old mmorpg with the same corruption system. AoC even went a step further to mark corrupt people on the map.

    Every time I'd kill a passive person on that game my heart would beat so fast in fear that I will lose a piece of my gear if I die while being corrupted.
    We dont need extra mechanisms to isolate PvP.
    No player can manage to kill people 24/7 under these conditions.
    Corrupt players were such a rare sight that people would rub their hands at the sight of one, having wet dreams about what gear loot they'd soon get by killing them. Never in a game people would spam "Pick Up" so fast around a corpse.
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    Every time I'd kill a passive person on that game my heart would beat so fast in fear that I will lose a piece of my gear if I die while being corrupted.
    We dont need extra mechanisms to isolate PvP.
    No player can manage to kill people 24/7 under these conditions.
    Corrupt players were such a rare sight that people would rub their hands at the sight of one, having wet dreams about what gear loot they'd soon get by killing them. Never in a game people would spam "Pick Up" so fast around a corpse.
    Working as intended.
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    Well next month the wannabe pvpers, gankers, carebears, snowflakes players will be able to test all this out we will have the answers we wanted to know.
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