Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The joys of open world vs instanced mmorpg
Here's what I have been doing for the past few years while playing mmorpgs as soon as I' reach max lv within 3-4 days.
Sitting in a city, /guild "lfm DarkTower farm run"
Once the group was rdy, 1 tank, 1 healer, 6 dps, we'd all teleport in the Dungeon, clear trash, kill boss, clear trash, kill boss, clear trash, kill final boss. At first we would follow the mechanics but with power creep later on we'd faceroll everything. 20-40mins. "Ahh I got a bow.. I wanted a sword.."
/guild "lfm DarkTower farm run.
Another 20-40mins of the same.
A member wants to farm AngelTower. TELEPORT in AngelTower. 20-40mins.
Here is what I used to do when I first played mmorpgs years ago.
I am lv 52. It took me 1-2 months to get there. Max lv is 76. I need to spend a week to get gear that will carry me to 61.
/guild "whoever wants to farm gear for Warrior lv52 join me. I also need the help of a healer and a bard. Tank optional.
We would get our inventories ready for the journey and we would set out for the Dragon Mountains.
"Ok ppl this is a nice spot here in the Dragon Mountains. Let's start killing"
10mins later...
"It feels easy here, wanna go deeper?"
We would make our way deeper in the Dragon Mountains. We could come across Raid Bosses(huge XP great loot)
/guild "Found a RB at Dragom Mountains. Need 1 tank and a few more dps"
We would continue killing monsters in the Dragon Mountains until all the warriors got crafting materials for Warrior 52 Armor.
Some times we would PvP agressive players, sometimes we would come across enemy guilds. Sometimes we would win other times lose.
Some times other group of players would be around, we'd have small talk maybe say something funny maybe make friends or enemies.
Some times somebody would become corrupt in the Dragon Mountains and we'd go looking to kill him to get some gear.
Sometimes people would talk about stuff on the /area channel in Dragon Mountains and we'd join in the conversation.
This could be a nice 2h of leveling up, becoming better with our classes (PvE PvP) gathering, and looting materials for our Warrior 52 armor.
Sometimes we could loot a whole armor piece.
Mke some good memories (I dare you to revisit a specific memory in Instanced mmorpgs).
After everybody got the material they needed for Warrior 52 armor, we would go to the Desert Caves on the other side of the map, to farm Power Elements, needed to craft Warrior 52 Armor.
Within a week or less this dedicated group would have been geared up with an armor that they would wear for another month or so, which would protect them from dmg in more difficult areas as the advance on their journey in this mmorpg.
AoC seems to be heading this way. I am not sure if you can understand why PvP cannot be isolated from PvE in such a game. It all comes together in an open world.
PvE only servers would require resources. Maybe a year after the game is up and running.
Mmorpgs are social games and you cant advance like you do in single player games.
They shouldn't like Lava stage, Ice stage, Desert stage that you jump on with Co Op friends grinding again and again and again going through the motions to the point of boredom.
Players need to be part of a group, ask for help and offer help, and together advance.
Sitting in a city, /guild "lfm DarkTower farm run"
Once the group was rdy, 1 tank, 1 healer, 6 dps, we'd all teleport in the Dungeon, clear trash, kill boss, clear trash, kill boss, clear trash, kill final boss. At first we would follow the mechanics but with power creep later on we'd faceroll everything. 20-40mins. "Ahh I got a bow.. I wanted a sword.."
/guild "lfm DarkTower farm run.
Another 20-40mins of the same.
A member wants to farm AngelTower. TELEPORT in AngelTower. 20-40mins.
Here is what I used to do when I first played mmorpgs years ago.
I am lv 52. It took me 1-2 months to get there. Max lv is 76. I need to spend a week to get gear that will carry me to 61.
/guild "whoever wants to farm gear for Warrior lv52 join me. I also need the help of a healer and a bard. Tank optional.
We would get our inventories ready for the journey and we would set out for the Dragon Mountains.
"Ok ppl this is a nice spot here in the Dragon Mountains. Let's start killing"
10mins later...
"It feels easy here, wanna go deeper?"
We would make our way deeper in the Dragon Mountains. We could come across Raid Bosses(huge XP great loot)
/guild "Found a RB at Dragom Mountains. Need 1 tank and a few more dps"
We would continue killing monsters in the Dragon Mountains until all the warriors got crafting materials for Warrior 52 Armor.
Some times we would PvP agressive players, sometimes we would come across enemy guilds. Sometimes we would win other times lose.
Some times other group of players would be around, we'd have small talk maybe say something funny maybe make friends or enemies.
Some times somebody would become corrupt in the Dragon Mountains and we'd go looking to kill him to get some gear.
Sometimes people would talk about stuff on the /area channel in Dragon Mountains and we'd join in the conversation.
This could be a nice 2h of leveling up, becoming better with our classes (PvE PvP) gathering, and looting materials for our Warrior 52 armor.
Sometimes we could loot a whole armor piece.
Mke some good memories (I dare you to revisit a specific memory in Instanced mmorpgs).
After everybody got the material they needed for Warrior 52 armor, we would go to the Desert Caves on the other side of the map, to farm Power Elements, needed to craft Warrior 52 Armor.
Within a week or less this dedicated group would have been geared up with an armor that they would wear for another month or so, which would protect them from dmg in more difficult areas as the advance on their journey in this mmorpg.
AoC seems to be heading this way. I am not sure if you can understand why PvP cannot be isolated from PvE in such a game. It all comes together in an open world.
PvE only servers would require resources. Maybe a year after the game is up and running.
Mmorpgs are social games and you cant advance like you do in single player games.
They shouldn't like Lava stage, Ice stage, Desert stage that you jump on with Co Op friends grinding again and again and again going through the motions to the point of boredom.
Players need to be part of a group, ask for help and offer help, and together advance.
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Comments
Everything else, being part of the group, that's the entire premise of the game.
If not I can understand why you appear to be so scared of confrontation
Vanguard had very little instancing, though there was no pvp but it was fun to come across other groups while exploring some of the vast dungeon complexes in that game.
The less instancing the better IMO get people back to playing together, fire up that sense of community.
We don't have all the info yet but some dungeons will be able to be completed solo and others won't. Look here https://ashesofcreation.wiki/ for what we do know.
I hope you're right.