Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Land Rush
Will freeholds be in limited supply?
I keep thinking that if I do not start playing the moment the game goes live I might be shutout when trying to claim a freehold. I guess it depends on:
1. number of servers
2. number of freeholds per server
3. number of players per server
4. whether a given freehold can be owned by multiple players
In EQ2 a given house can be owned by hundreds (or even thousands) of different players.
If a given freehold can only be owned by one player I keep thinking there will be a landed gentry class and a peasant class.
I keep thinking that if I do not start playing the moment the game goes live I might be shutout when trying to claim a freehold. I guess it depends on:
1. number of servers
2. number of freeholds per server
3. number of players per server
4. whether a given freehold can be owned by multiple players
In EQ2 a given house can be owned by hundreds (or even thousands) of different players.
If a given freehold can only be owned by one player I keep thinking there will be a landed gentry class and a peasant class.
0
Comments
@skearn they have said that the window for attacking/destroying freeholds will be the same as the window for the siege. Right now that is at two hours and will be adjusted during testing if it is too short or too long. Also, if a node is deleveled from 3 to 2, all player structures will be "packed up." People are not going to be able to place a node at level 3, have it knocked down to below that and if they don't get attacked, be able to continue on without paying taxes and such. Death and taxes, just like IRL, you aren't getting away.
1: No known number at present
2: 1 per account
3: 8-10K concurrent players (no idea on if/what hard caps is)
4: No, it is owned by 1 person (but multiple people can onw it)
And no, the freeholds don't make the rich and peasants, that's the in-node housing. There are only 5 Metropolis per server, and ONLY the houses that appear at the village stage (3) go to the mansion state. Mansions are what make people flash that bling.
Sooooo, dos anybody have any information on how items will be sold?
IE: FF!4 had a market board that you walked clicked on to view items for sale
ULtima online had the best feature, land plots could house vendor NPCs where people had to come to your house to buy goods, this actually made exploring a viable feature since it forced people to find the best vendors.'
If steven is reading this, i truly hope you make NPC vendors at houses, this forces people to explore the landscape and the ability to create recall runes so people can teleport back to their fav vendors. By far the best market system for a sandbox style MMO. Using a market or market house style forces people to stay in towns which makes the landscape empty.
Edit: people in my discord said there will be vendors, but how does it work if the node is destroyed? is there insurance? do they return to you? can they loot vendors?
As to recall runes, not going to happen. They have been very clear on a extremely limited fast travel system. Teleportation is just not going to be a thing. Most likely you will have to make notes or be able to mark map pins on you personal map for stuff you want to save. Freeholds are meant to be small oases of safety in the open world, where you can recharge, restock, and renew. There is no plan so far to allow player cities, you will not see stuff like this where people have clumped everything to make player "cities" unless they have changed the concept and not told anyone.
Seems limiting for players who want to sell items in the city, basically first come first serve?
Seems limiting for players who want to sell items in the city, basically first come first serve?
Seems limiting for players who want to sell items in the city, basically first come first serve?
Seems limiting for players who want to sell items in the city, basically first come first serve?
Is 480 km2 a lot? I realize it is ~22 km x 22 km or 13.5 x 13.5 miles. It would take a person approximately 4.5 hours to walk 13.5 miles. At an average gallop a horse would need ~30 to 35 minutes - not that a real horse would ever gallop 35 minutes non-stop.
I have only played one MMO game at launch. That was ESO. It seemed like a huge world at launch to me, but I do not know how many km2 it was supposed to be.
I heard today on a YouTube video (Dungeon Crawler Network) that there will be another 100 km2 underground. Not sure if that means open world underground or dungeon instances or both.
So, there will be 580 km2 to explore.
(I am thinking I will eventually pay for a Alpha 2 pack. I am not extremely interested in action combat enough for an Alpha 1 pack just to play around with that feature.)