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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Action Combat Teaser Discussion (Weapon Swap)
ArchivedUser
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Video of Combat with Weapon Swapping
So overall the combat looks pretty good and much more fluid than previous other videos. Seems like the studio is making a lot of progress, overall thoughts?
One things I would like to point out is that we saw two very interesting things...
So overall the combat looks pretty good and much more fluid than previous other videos. Seems like the studio is making a lot of progress, overall thoughts?
One things I would like to point out is that we saw two very interesting things...
- Dodge Roll
- Weapon Swap
0
Comments
Edit: I guess I should state my worry of tab target and action combat at the same time but they have addressed that they know the complexity of the task and that they will have 7 months to flesh it out.
As a backer, I am really happy with the progression thus far. Intrepid should be proud. They deserve all the praise they get.
I'm eager to hear the communities feedback and to watch how Intrepid respond. I love watching the development of Ashes and I can't wait to see how the community and Intrepid mould AoC into a final product
My biggest issue with action combat however is the locked perspective/camera POV. (i typically play with my perspective way back...) I don't know if this will be possible anymore....
I am not sure how Intrepid intend to hybridise traditional tab targeting with action* combat. seems to be a one or the other choice if that still is even a thing.
the flashy effects need to be de-tuned. toned down/ customisable, the amount of clutter generated by more than 2 player situations will become seizure educing cluster fudge.
Alpha jank is expected.
was that wand wielding?
All in all impressive improvement, which will hopefully appease the action combat/BDOists
I have mixed feelings about action combat. but am willing to adapt.
From a PvP perspective I see a scenario in which everyone has to carry a shield and weapon swap to it whenever focused.
The ADS, the weapon/spell sounds and graphics looked awesome. The combat looked so fluid too. My hype is at an all time high, good stuff!
It does look good though.
I'm also getting more and more worried that the game is heavily PvP focused and PvE is being left behind. How do you make this combat interesting and not spammy in a raid setting?
This seems like a really good way to do it. This concept has my support.