Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Italso lacked any world pvp. It’s actually a really good game but unfortunately it missed the mark at some points that could have made it a great game.
Want to make it clear that I'm looking forward to the PvP too, but for me PvE is the core of an MMORPG IMO.
I do agree with them having a long alpha phase dedicated to the combat and PvP, that's promising, but they should then dive into more PvE stuff during their coming livestreams.
I'm sure Intrepid is capable of making it awesome for sure.
And for those worried about the PvP emphasis, remember that Phase 1 is all about PvP to get it sorted. The PvE stuff will come later; and that is what I am really looking forward to seeing.
Some of the animations looked at bit awkward but I expected that with Alpha 1 footage. I am still hyped for the game. The mage meteors and blinks and everything looked good I do want to see some more Cleric in action though. None dps spells to see how healing works in their action combat system as I will more than likely be focusing on that class next month.
With that being said, I hope that as the team refines the combat, a lot of consideration is given to how the combat will function in large scale PVP battles. I simply cannot see an over the shoulder "Warframe" style working for this format. It would be near impossible to understand what is going on, especially given the insane amount of mobility that's been showcased in the trailer.
At the very least, an FOV slider would be needed. However, action combat tends to get a be trickier when e.g. zoomed out for a max FOV. Due to having skill-shots and something akin to an ADS system as showcased in the trailer, increasing FOV seems like it could be a hindrance when it comes to the the technical aspect of the action combat.
On the other hand, a max FOV is almost always going to prove beneficial for tab targeting combat.
So, it will be extremely interesting to see how these two systems come together. The biggest challenge IMO will be making the two styles of combat feel good when used together in the context of large scale PVP battles. This a challenge that I know Intrepid understands, but I hope they're able to crack it!
Still needs work but was expecting worse based on what I saw before, was honestly worried about it but now I'm pleasantly surprised!!!
I share a lot of the same feelings. I honestly am okay with a mostly tab targetted standard "mmo" style. I just feel like it is a better mechanic for this style of game.
It really comes down to testing it and giving good feedback on it during the alpha phases.
If its anything like ESO where even if dodge roll has an invincibility frame, any AoE or undodgeable abilities will still hot you if you dodge roll. Plus I'm sure they'll have a stacking cost if it is spammed, to keep it from being abused
But yea definitley in modern gaming Dodge roll and weapon swap are a necessity for action combat
I know that my mage would be really miffed if after setting half the town on fire with his potion launcher that he couldn't swap to his dagger and stab that citizen attacker who ran in close to stop him.
Also, how many weapons will we be able to have equipped at any one time?
I would guess no more than 2 "Sets" at a time.