Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
New Combat footage from 17/8/18 livestream
ArchivedUser
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Link for those that didn't see it. https://www.youtube.com/watch?v=TRK61F5RJdE
I have loved everything IS have shown so far. I have mostly loved the descriptions of the systems, there have been a few bits here and there that I felt could be adjusted after testing but overall I was extremely excited to play.
I am so utterly disappointed with the footage shown today. I am strongly considering asking for a refund. The only hope I have is that they have purposefully made the video like that to appeal to the masses and the actual combat is extremely different which was the case for ESO.
What are your thoughts?
EDIT -- I purpose of this post was to, quickly, show that enthusiastic backers are devastated to see the direction combat is taking. I will go, in-depth, into the problems with the direction combat is taking in another post when I'm less busy.
I have loved everything IS have shown so far. I have mostly loved the descriptions of the systems, there have been a few bits here and there that I felt could be adjusted after testing but overall I was extremely excited to play.
I am so utterly disappointed with the footage shown today. I am strongly considering asking for a refund. The only hope I have is that they have purposefully made the video like that to appeal to the masses and the actual combat is extremely different which was the case for ESO.
What are your thoughts?
EDIT -- I purpose of this post was to, quickly, show that enthusiastic backers are devastated to see the direction combat is taking. I will go, in-depth, into the problems with the direction combat is taking in another post when I'm less busy.
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Comments
What specifically did you not like about it? It reminded me a lot of warframe and i'm personally ok with that. Just a little less jumping around would make it better for me i think
On a standpoint from what we are seeing and what the devs have given us, the product has exceeded expectations and far surpassed its previous stages of development.
This man speaks the truth
I was skeptical the whole project untill i saw the last stream.
I was worried for a game to be released in 2020 with a first generation combat system.
After seeing the route they are taking it got me relieved. I even upgraded my pack with another 250,- cause I wanted to support and show my appreciation to the fact that they are listening to an community that wants them to succeed!
Please don t pull them down with strange topics like this.(we are not in the world of warcraft anymore.)
When you have vastly different play styles (melee vs range) range often really suffers from needing to aim, and melee ends up with tons of mobility in order to close with the range. In the end things never balance.
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Tab targetting MMORPG"S as the only option for combat is for old gaming styles and I remember a time where people got fed up of it and was looking for something new and eventually the MMORPG community influenced developers enough to make action combat an option.
So here we are again with people wanting to just go back to tab targeting combat as the only option where I always though it's a lazy way to fight. Just standing their like a punching bag and let all of your stats determine whether you kill your opponent or not?
I'm sorry kids, but you have to work your *** out to kill me also ...(move, dodge ,block) or even telegraph some AOE abilities. But I also understand the need of some targeting abilities also and so I'm willing to compromise.
Steven said and gave out a warning that alpha 1 is going to focus on testing action combat only and people still assume that the direction their going is wrong under the assumption that there is no targeting abilities at all. WRONG! .. there will be targeting abilities where you won't be able to avoid. But that's for another testing session.
As for asking for a refund? That's not a terrific thing to do as a backer. It's a bit like giving little Jonny $10 to build a lemonade stand, but after you saw the type of wood he was planning on using, you ask for the money back without even letting him make any lemonade. This is early, early ALPHA. You cannot judge the entirety of combat on that video. That was strictly the ACTION combat side of things. If you prefer tab targetting, we haven't seen it yet, but it is coming.
And as for the combat about hoping that was a video that will be extremely different from what is actually delivered...why? You're actually asking for false advertisement from a company that has done its best to remain honest? It will look better in the end version, as this is early, but completely different? I hope not. If it is, that whole video was pointless fluff that meant nothing.
What I liked:
-the bows look fairly smooth and skill based
-The teleport
-roll
-bigger spells
-movement (maybe to fast, i wont know till i play tho)
-items dropped?
What needs improvement (IMO)
-Collisions when taking damage seem so quick its non existent. Players animations should at least flinch or gush out some blood for a second when wounded by these giant meteors and crossbow arrows.
-needs a on target thing so I know who Im targeting. Like a little red target circle on them. where i can hit a botton and it highlights the closest enemy target. Skills can still be all skill shots but just for the sake of visually picking targets to go after.
-dragable health bars? (mine, my enemys, my teammates)
-The melee looked like it needs work. The hits look like they felt shallow, like the staff just goes right through them. It should feel like your colliding with the opponent and chopping away at them and they char should react to getting hit. Not just the hit passes right through them. Also, I feel like the melee weapons should colide if they hit each other.
random questions
-can we have an overhead point of view option?
-Im confused about healing? Can i heal myself or cross heal my teammates?
-What about pvping on a mount?
Big ups to the AOC team I AM LIKING WHAT I AM SEEING.