Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
New Nvidia GPU - Ray Tracing
Nvidia just dropped the Turing RTX GPU this week. The major innovation for this GPU is Ray Tracing, which is a game changer. Read up on it, it's sick. Total paradigm shift for computer graphics.
Here: https://blogs.nvidia.com/blog/2018/08/13/jensen-huang-siggraph-turing-quadro-rtx/
And with that, we can expect the new gamer GPU cards to be announced in the next month or so. Don't worry, Jensen specifically stated that Turing will be fully backwards compatible.
Epic Games has a demo of Ray Tracing with Unreal Engine 4. Here: https://www.unrealengine.com/en-US/blog/epic-games-demonstrates-real-time-ray-tracing-in-unreal-engine-4-with-ilmxlab-and-nvidia
Unreal 4 was an outstanding choice for so many reasons, but I digress.
Intrepid, Steven, ray tracing is the future. I trust you are all over it!!! Take us to the next level.
Here: https://blogs.nvidia.com/blog/2018/08/13/jensen-huang-siggraph-turing-quadro-rtx/
And with that, we can expect the new gamer GPU cards to be announced in the next month or so. Don't worry, Jensen specifically stated that Turing will be fully backwards compatible.
Epic Games has a demo of Ray Tracing with Unreal Engine 4. Here: https://www.unrealengine.com/en-US/blog/epic-games-demonstrates-real-time-ray-tracing-in-unreal-engine-4-with-ilmxlab-and-nvidia
Unreal 4 was an outstanding choice for so many reasons, but I digress.
Intrepid, Steven, ray tracing is the future. I trust you are all over it!!! Take us to the next level.
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Comments
wont be mainstream for 2 GPU user generations and will make development teams have a higher workload utilisition split between high end and everyone else.
To be expected from the monopolistic market dominance and mind share Nvidia has.
Can't say I blame them but without completion Nvidia will milk consumers for every cent.
I know the point of this advancement is showing that they found a way to do it via its best represented by Reflections ... but i just don't like the Gloss look. But then again, maybe other video representations would have to be seen before saying anything ... say ... an Open World Environment perhaps ?
https://nvidianews.nvidia.com/news/10-years-in-the-making-nvidia-brings-real-time-ray-tracing-to-gamers-with-geforce-rtx
Great price point for Ray Tracing. These will sell like hotcakes.
@Whocando - Nvidia has always catered to the gaming market, they love gamers. Yes, prices got out of hand when crypto miners started soaking up all the inventory, but that was reseller pricing, not Nvidia pricing.
Nvidia FTW.
What this launch has done however has annihilated all resale value of previous gen cards primarily in the block chain crypto mining segment.
There is going to be a glut of used* cards as farmers try to recoup outlay spending. Good for used buyers and a reprieve from the over inflated pricing we've experienced for about 2years.
What's the price hike now? paying high end coin for mid range silicon. Or soaring passed the $1000 GPU threshold.
Nvidia have been catering to the AI market, there is more money in self driving cars then gamers. high end hardware is not mainstream it is less than 1% of the actual gaming* segment. (steam charts)
Look it's impressive and glossy, and it will be interesting to see the likely performance penalty in real world benchmarks, whether or not flicking the raytracing switch is actually of benefit to the everyday user or work effective for the developers.
you won't see an RTX card for $499
Holy moly! I think it's time you started buying the ale around here!
ps - gz
NVidia is in a position where they are basically the only player in their category.
Many companies (read: Intel) would sit and do nothing at all when in this position.
NVidia, however, are still continually building next generation parts. They are - without any assistance - pushing the gaming industry forward via creating new hardware technology and then assisting game developers in making use of it.
In fact, NVidia have been pushing PC technology like this for several years. You could run a modern game on a 6 year old CPU without an issue - but you could not do so on a 6 year old GPU simply because GPU's have improved and CPU's have not.
You seem like the kind of person that would complain regardless of if NVidia didn't or did not introduce any new technology with this release.
however I am aware of how Nvidia got to it's position...it's not without throwing a lot of shade.
The 'assisting' of developers could also be interpreted as bullying in some scenarios.
Much of their pushing the boundaries has come about by swallowing competition and their patents and forcing a proprietary system of products that are inherently anti consumer. This has resulted in the average price/cost of square mm silicon going up exponentially.
Intel held the CPU industry back on 2 to 4 core cpus and single thread tasking for a decade until they buckled under their own stagnation.
the reason ray tracing is now a thing is because the rasterization process was the lost cat in the bag. they also held back asynchronous compute back and falsely advertised the capability to do so.
and AMD realized trying to compete at the high end GPU market isn't profitable. So they aren't and shifted focus/resources to the more lucrative CPU market.
History has shown that even when the completion make a superior product, Nvidia's Brand still beats it.
that's why we are now paying high end prices for mid range products comparably. And the high echelon can be sold for whatever the heck they can get away with.
look its cool technology, but it isn't new. It's just old tech wrapped in Nvida green tape and locked down.
How it will effect actual performance is all I care about, and whether or not its just gimpworks with gloss.
I am not complaining, just being honest.
Still waiting for more dx12/vulcan support, I wonder whats holding back adoption...hmmmm
non proprietary perhaps, But if you don't think Nvidia is trying to corner the market with a walled garden approach is folly.
the RTX line up offers some of the worst price to performance in a GPU launch ever. with over a month pre order lol
Smart money is buy 10 series cards now. and waiting for the raytracing to hit the general public next gen @ 7nano meter.
Non shill tech press pretty much expects the RTX line up to be a very short lived generation and better off skipped.
https://www.youtube.com/watch?v=CT2o_FpNM4g&t=1407s
The bow action in Skyrim used ray tracing as well.
From what I understand Shadow is an unfinished game being plays on new drivers and GPUs