Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Watched the latest combat video and just not happy
I get twitch combat is all the rage and has become the cookie cutter norm. It sad to see AoC has jump on board. First combat video showed that tactics were the driving force in combat. Not this one hit wonder fest. I get tactic style combat does not make as fun a video to watch but this trash is all over and people get tired of it fast. Its a big reason why so many MMOs have huge turn over. It just gets old. Its fun short term.
MOBA style combat should stay in MOBAs. MOBAs have made a mess of MMOs and companies are trying to cash in the cash being made, I get that. Its funny the MMOs that are still running 10-20 years later use tactic combat. Look at all the failed MMOs of late, mostly twitch. Sad.
Go ahead, flame away but this was not a good move for the game. I said my peace.
MOBA style combat should stay in MOBAs. MOBAs have made a mess of MMOs and companies are trying to cash in the cash being made, I get that. Its funny the MMOs that are still running 10-20 years later use tactic combat. Look at all the failed MMOs of late, mostly twitch. Sad.
Go ahead, flame away but this was not a good move for the game. I said my peace.
0
Comments
I guess its a little too early to say that the combat system is gonna be a one hit wonder thing, but i found the new combat video very refreshing. I think the Camera-Mode made it look super agile and speedy.
Though i think, once we have all classes, augmented skills etc added to the game it will still be a nice combat system. They definitely added speed to the combat, which i personally find awesome but i dont think its gonna be or feel like a warframe copy. We will see
The mix is tab targeting and action hybrid game, letting people train in what kind of skills they would rather play. Tab classic skills or action style skills. This makes me mad to see the action skills one shotting people as this is not how tab target skills work. As pointed out by Steven, that tab skills will random roll hits and misses. This will unbalance PvP and make tab target skills much weaker. This is a mess and wont work. If you promise tab targetting and tactic type combat and then hand over this hot mess its a sad bait and switch.
By " tactical " you mean ... more tab-target ?
If so, there are tactics in both Action Combat & Tab-target. To be fair though ... having Long-range constant having " Heat-Seeking " Basic-attacks is not tactical at all.
Tab-target + Long-range = Kite-&-spank .. meaning that every attack is a guaranteed hit whereas close-range has to hustle
You'll be* abusing close-range because Normal Attack is guaranteed to hit
- which will look something like this https://youtu.be/juFLKF97xWI?t=7m33s
- via moving back away, yet attacking - no aim whatsoever. The Tab-targeting Systems does everything for you
- I'll just let this vid speak for itself https://youtu.be/8RGzzS1jGJc?t=1m2s ( ends at 2:49 )
However, there are some cases where Tab-target is needed to perfectly convey the ability ( via following a target ) ... but long-range shouldn't have constant heat-seeking abilities for nearly everything though. Having abilities constantly following its target ... sounds like something that* should be temporary and NOT permanently default ... otherwise ... i guarantee you - Combat will feel very similar like every other Tab-target MMO out there. So ( please ) be considerateTab-target is ... in a nutshell ... is very 2D
Action-Combat, in a nutshell, is 3D
more can be done with Action-Combat ( as evident of the spoiler below )
@Nanfoodle I think your biggest concern is if Action-Combat gets out-of-control - your comment of ... " twitch reflexes " seems to confirm this. And i can understand that - i (kinda) agree with you. And here's what i think
... Action-Combat should be " tamed " ; while i agree with you, i still want some action-combat to be present, the pacing needs to be just right via it can't be too fast, but not too slow either, no templates / telegraphs .. its makes it far too predictable & boring , etc ... { insert other things here }
I believe that there are ( some sort of ) tactics involved with action-combat ... but the way in how its been implemented really doesn't showcase it well-enough.
https://www.youtube.com/watch?v=IIKIoOM5gJI&t=103s (watch the whole video)
Did I miss something?
Its 5 am but in one point archer headshots someone to death and its confirmed at least current phase that it matters where you hit( head, middle body and lower body.) Which possibly makes one shotting possible but really dont think devs will let it slip through (one shotting).
Aaaaaand its basically Guildwars 2 a dodge or die twitchfest, with HEADSHOTS.
Colour me disappointed.