Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Lets talk about Overall-Combat ideas
ArchivedUser
Guest
Soooo ... when i posted this ....it was really an afterthought .
I was just wondering what are you thoughts on it ?
- https://forums.ashesofcreation.com/discussion/35644/ashes-of-creation-dear-intrepid-lets-talk-about-your-combat-system
- ( including the post directly underneath it too )
- I'm referring to the Post within the Thread ... not the Thread itself xD
I was just wondering what are you thoughts on it ?
- Does it sound like a Drag ?
- Meh ?
- don't really care ?
- idk ?
- sounds good ?
0
Comments
I don't think I understand what your are trying to propose. It did remind me of the meteor skill in archeage. Is what you were proposing similar to the video below?
https://www.youtube.com/watch?v=A8uopHwtozc
Bubble trap: single target hard cc, damage breaks the target free, lifts target into the air, burning targets are lifted higher
Meteor: ground target aoe damage
In this video, the player used bubble trap to lift the mob into the air, and then cast meteor on the position of the mob in the air because if they had cast it on the ground, it would have appeared to the side of the bubbled mob and landed below, thus, not hitting it.
With this in mind, please don't take this Thread seriously .
Well, I'm not referencing any Game. And there's not enough info within that Video to explain it tbh. But I'll try to find some videos
In this link https://youtu.be/OR-bIxvAzR0?t=4m44s
- Notice how there's alot of back-&-forth ( via magical projectiles ) ... but none of the other Areas in the Environment is being in use
- and 5:25 there's some additional back -&-forth
https://youtu.be/yYlMUrK-35c?t=32s ( ends at 0:44 ... not the Commentary but just the whats displayed on the Screen )- See how its very Basic not really making use of the other Areas surrounding the target nor the User ? I mean i know its probably one of the worse examples because WoW is Tab-target, but i can't really think of much else tbh
But at the same time, not entirely getting rid of this simplicityHowever i don't want abilities filling-up / clogging the whole screen in Large-Scale PvP either
Ability ( or abilities ) with multiple variations ... depending on where its chosen to be activated at via Player's Choice. Combat being more observative in the surroundings while fighting. While giving slight preference to Action-combat , tab-target can make use of it too via ... some tab-target abilities have " action-combat-like " characteristics
such as
That is my idea xD