Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What would be your choice regarding a Mage.
Pick one and please explain why?
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Comments
Really hoping I can find an appropriate way to mix magic into being a melee kind of style and be effective for PvPing. Otherwise I'll go Mage/Mage for pure power
Cos if you're going to play a glass cannon, may aswell go all out on one that hits hardest.
And I went Mage/Mage. This is what appeals to me the most. I could be persuaded to try Mage/Bard and go Sorcerer. It will just depend on the aesthetic more than anything for me honestly. But mage is my life.
but my main will be all pew pew
I'm interested in what actually influences damage in Ashes of Creation and that will directly effect wether It will be a viable way to pvp or not.
Take ESO for example, You can use the Sword and shield line passives to get the defense, use it to gain stamina back. But you can spec all you "attribute" points into Magic so you have a large magic pool and this also increases your damage with magic in conjuction with your Armor sets you wear.
I know AoC will be very unique and different in how combat and damage flows, But I hope it allows for a similar way to allow melee magic to be a viable PvP progression path as it has been my staple in most every game I play
lifen´t deadn´t
However, I enjoy "Warlock" type classes that deal damage and have some healing. So I think Mage/Cleric is that ticket so far. (I could be wrong)