Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Critical Damage
I hate luck when it comes to active combat. When I 1v1 with my best friends a critical hit can ruin an awsome duel.
Personally I think that in order to deal critical dmg a player should activate certain conditions. That would make it trully skillful.
Or critical damage should be restricted so that if you are dealt critical dmg you were not careful and you deserve to lose you noob.
The options bellow are not rly biased rather I wanna see if we can try to give a direction to the devs on how to make AoC unique.
Personally I think that in order to deal critical dmg a player should activate certain conditions. That would make it trully skillful.
Or critical damage should be restricted so that if you are dealt critical dmg you were not careful and you deserve to lose you noob.
The options bellow are not rly biased rather I wanna see if we can try to give a direction to the devs on how to make AoC unique.
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Comments
The head shot way like ramundha mentioned would also seem solid.
In one of the recent reviews from @DeathsProxy he confirmed from Steven that there will be the three seperate hitboxes. Head hitboxed will be harder to get but have a higher damage modifier. Hitting in the legs I *Think* has a snare effect with damage (That could have just been speculation from Proxy Im thinking about) and the main body hit box with normal damage.
I'm not sure critical damage is implemented other than those ways. But maybe steven or Jeff in Discord could answer those if they have time. @gb1990gaming