Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Critical Damage
I hate luck when it comes to active combat. When I 1v1 with my best friends a critical hit can ruin an awsome duel.
Personally I think that in order to deal critical dmg a player should activate certain conditions. That would make it trully skillful.
Or critical damage should be restricted so that if you are dealt critical dmg you were not careful and you deserve to lose you noob.
The options bellow are not rly biased rather I wanna see if we can try to give a direction to the devs on how to make AoC unique.
Personally I think that in order to deal critical dmg a player should activate certain conditions. That would make it trully skillful.
Or critical damage should be restricted so that if you are dealt critical dmg you were not careful and you deserve to lose you noob.
The options bellow are not rly biased rather I wanna see if we can try to give a direction to the devs on how to make AoC unique.
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Comments
The head shot way like ramundha mentioned would also seem solid.
In one of the recent reviews from @DeathsProxy he confirmed from Steven that there will be the three seperate hitboxes. Head hitboxed will be harder to get but have a higher damage modifier. Hitting in the legs I *Think* has a snare effect with damage (That could have just been speculation from Proxy Im thinking about) and the main body hit box with normal damage.
I'm not sure critical damage is implemented other than those ways. But maybe steven or Jeff in Discord could answer those if they have time. @gb1990gaming