Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The Marketing Danger of Alpha 1 Phase 1 Combat
ArchivedUser
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If you go so public about Alpha 1 Phase 1 combat and make it all action based, not too many followers (like myself) will get that it is only temporary and that in phase 2 you will meld it back into target combat.
Most people will label Ashen immediately as ultra fast action based combat. And thus you will lose a lot of potential players, and publicity. I can see it already happening after Pax West in the past few hours on MMORPG.com and other sites. It is a huge marketing risk in my opinion.
Again I totally get it! But I guess not everyone will and tag the game as ultra fast pace action game only.
Most people will label Ashen immediately as ultra fast action based combat. And thus you will lose a lot of potential players, and publicity. I can see it already happening after Pax West in the past few hours on MMORPG.com and other sites. It is a huge marketing risk in my opinion.
Again I totally get it! But I guess not everyone will and tag the game as ultra fast pace action game only.
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Feel free to inform the misinformed. I think Intrepid's transparency as an MMO developer is refreshing and their development needs at this point should take precedence over all concerns so that we get the game we all want. If they start second guessing their development then we've already lost.
Like it or loathe it, this game will be fast paced and will have an abundance of action combat in it. If I was trying to be objective about this, I'd argue this will be a huge draw to potential players not a turn off.
Their whole vision for Ashes is a risk but that's why the hype is real. As a total concept, there's nothing like it.
Actually in the last podcast they mentioned you can grow your skills either Target, Action or Hybrid. Alluding to the fact that you can go full Targeting and be effective. Meaning the combat can be also slower if you'd like without ultra speed jumping.
That is also the marketing risk that will grow with Alpha 1 Phase 1. These inaccurate interpretations. So per your advice - I am informing you about it
Also I want to add that in our current age of information, that this is probably the most refreshing thing we could have as gamers, and having all of us as PART of the ACTUAL game building progress from start to finish means we can actually help make sure the game is more or less not broken on release day and enjoy it at launch .
More disclosure and constant testing by us will ultimately make the game better.
No one is blind to the fact that the finished product will be different than what we are seeing in an alpha. You are SEVERELY underestimating the intelligence and up to date info releasing on the Ashes community. We all have been informed that this is just Alpha testing and is not a beta with all game items and systems
But there are many out there who will see the action combat and believe it is what the final product will be. Honestly it is their own fault and they will eventually learn the combat will evolve. But honestly MMORPG's are about so much more than combat, though having said that combat needs to be an engaging system you can enjoy for years, no easy task.
In all honesty, I don't feel like it's a bad thing right now to be off the mainstream hype-train. Although it's nice to be popular, there's a lot of backlash to games being hyped. It's also probably easier on the devs to not have the pressure of millions of viewers on their content. Rather than bending over backwards to convince everyone to anticipate their plan for the game with some half-baked rendition of the final project, they are comfortable enough to show their progress on the part they're currently working on.
S'all good
Myself, i was interested in the game after the nodes video dropped but they had practically no substance to the game that i could see at that time. So i kept a reminder to come back and check it out every month for progress and followed their monthly streams. A year later and here i am, and i couldn't be more excited and impressed with their progress.