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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Blocking dodging. Armors and Weapons.
Should a mage block dmg with a wooden staff? Or should he create a barrier?
Should a character block dmg with daggers? Or blocking should apply only to heavier weapons.
Should a heavy armor make dodging more difficult in terms of resource cost, range, speed?
Should a character block dmg with daggers? Or blocking should apply only to heavier weapons.
Should a heavy armor make dodging more difficult in terms of resource cost, range, speed?
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Comments
Speculatively, I'd think a character should be able to block with whatever they have in their hands but it would be more or less effective depending on what weapon is equipped.
As is typical of RPG's, I think heavy armor should effect stamina cost, speed, and dodge range. But is it that important? Not really, and its a just another variable in trying balance things.
On topic
I think Beolopus has same standing as me.
Robust wep=better block
same with dagger because theyre efficient with parrying
Blocking should apply to all classes and heavy gear would slow u down.
Risk vs Reward ratio will be hard to balance no doubt.
-equipment type
-character spec.(what kind of mage? specializations? passives? matrial artist? mb its combat staff master and staff for him more eff. than shields or duals etc...)
+buffs
The parry could be time limited and the block with shield could be balanced by having HP on the shield (as it already is i think?).