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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Class Balancing
ArchivedUser
Guest
8 classes, 8 subclasses, 9 races, 18 weapons and most can be dual
wielded. If only half the weapons can be dual wielded we're talking 93,312 combinations...
If I was to make a suggestion from a professional perspective. Balance
each variable set between each other only and nothing else.
FOR EXAMPLE; Balance the weapons between each other, and nothing else.
With 93,312 combinations, you will not succeed if you don't.
0
Comments
The player will have the freedom to fully customize his character from visuals to skills.
I just hope they won't allow ranged classes to be overpowered like in basically any MMORPG. Range in itself is a great feature, no need to add massive damage on top of that.
reaper
scion
Do you want more ^^
Also on topic... I kinda dont want classes to be balanced... Each one should have strengths and weaknesses. You know if your a caster and a berserker can stay on top of you your gonna lose... On the other hand if you can manage to keep your distance your gonna win. There will be match ups that suck and some you can over come with skill. I wouldn't mind seeing that.
I recall them saying in one of the earlier twitch streams that they weren't going to chase balance in 1v1 all classes equal sort of way.
Instead the plan was to try and make different builds necessary for different things through in game mechanics by making things totally unrelated to dps required to finish and that in 1v1 pvp sort of situations it would be more of a rock paper scissors type of sytem assuming equally skilled players
You only have a problem when a class sucks and there’s no reason to play it. And sometimes that happens in an MMO.
I just hope they nail it for I remember when I played GW2 and dungeon parties refused me because I was ranger.
Even across one topic, such as weapons?
If I want to run around with a "crafted" pointy stick, it would break immersion if I could kill somebody just as effectively with a stick than a finely crafted sword.
Of course, this would mean I'd put all my skill points in to making toothpicks, and become the silent killer stabbing you in your high-fantasy, un-brushed gums.
IDK, there could be ways to balance things somewhat, if they designed things on the back-end to be easily adjustable. And I don't mean like every combination is identical, when I say balanced, we all know that is silly. Like who'd be playing a Guardian dual wielding wands and expect that to work out right?
Anyway, point being, if they had enough meta-data collection and analysis and some back-end scalars on everything, it could be balanced easily to where nothing is stupid OP. That'd take some smart engineering out the box to pull off, but who's to say they're not giving it a good effort?
Just seems to me like these days partially automating a class balance monitoring system wouldn't be impossible. We have AI's that'll beat people in jeopardy but we can't automatically detect and flag/adjust class/race/weapon combinations that are wildly outperforming others? Hard to believe. This is simple AF compared to that.
What I'm getting at is that games that aren't balanced are games that the devs can't be bothered to balance. It comes from a lack of motivation not a lack of capability. I hope we don't have that same problem with this game, with these devs. I'm hopeful.