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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Archetype special skills?
ArchivedUser
Guest
I was reading something about solid trees and snakes hmm and @UnknownSystemError stated that some classes will be able to climb and shit.. This got me thinking (I know rare) We've seen this in that epic hardcore parkour Rogue montage. We've also seen Mages dispel magical barriers and the like. And Rangers uncover tracks for the grp to follow/find hidden quests.
I haven't heard or seen anything on what a Fighter will bring to the grp (apart from that sick D). As melee DPS are often seen as a selfish class it would be cool to get something useful to the entire grp not just buffs and stuff, something environmental.
Anyone got any info on this yet? Thoughts?
Edit: Any ideas for the remaining Archetypes? Like cleric cleansing corruption..?
I haven't heard or seen anything on what a Fighter will bring to the grp (apart from that sick D). As melee DPS are often seen as a selfish class it would be cool to get something useful to the entire grp not just buffs and stuff, something environmental.
Anyone got any info on this yet? Thoughts?
Edit: Any ideas for the remaining Archetypes? Like cleric cleansing corruption..?
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Comments
I was thinking a Fighter’s strength was magically enhanced anyway so a tiny schoolgirl-looking character could lift a boulder.
Mage: moves structures with magic
Rogue: detects traps and climbing ability
Ranger: tracks enemies, and maybe some sort of mini map detection of gatherable
resources
Summoner: summon decoys as a distraction, or maybe make a doppleganger to get past certain NPC's
Cleric: cleanse curses and cures poison
Bard: brings snacks and sings songs around the camp fire at the end of the day...
Rogue makes a sandwich.
Cleric takes a nap.
(Sandwitch?)
And I think these are intended to be out-of-combat utility skills. The ones we’ve been shown so far are like that. In-combat party protection is already a thing.
Or like other MMOs they could give an out-of-combat travel speed buff.
I really liked the Minstrels of LotRO, though since you had “morale” in place of health they were the “healing” class which was weird. But they definitely lived up to the “musician that inspires people” idea.
Of course all Bards are magic, because if you were literally just some idiot with a lute and a grin you’d be unable to actually fight anything (okay, maybe you’d win one fight but now your lute is broken).
Those that played EQ1 bards came over to EQ2 when launched and were like, WTF?!
I assume in AoC a bard will actually be a bard but I don’t think we’ve seen much on that class yet and the test servers haven’t had them either so we’ll see. I’m encouraged by the fact that mages carry books and orbs, so they already have shown a willingness to allow non-weapon “weapons” in the game.