Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
More Unique Abilities | Intrepid Please
ArchivedUser
Guest
https://youtu.be/59ih84Xh5E8?t=2m4s
We know it, You know it, I know it ... we have this type of Meteor-Ability before
Intrepid ... please introduced new abilities just like what you showcased in 2017 LiveStreams Pre PAX West 2017 ... there's a great quality in that type Creativity that the MMO Genre needs ... and SOO much more
Thanks in advance
We know it, You know it, I know it ... we have this type of Meteor-Ability before
Intrepid ... please introduced new abilities just like what you showcased in 2017 LiveStreams Pre PAX West 2017 ... there's a great quality in that type Creativity that the MMO Genre needs ... and SOO much more
Thanks in advance
0
Comments
Ideally, there will be as many viable, fun to use and fun to have used against you skills as possible and no useless ones. But players should not have access to many to start with and should be drip fed them as they progress.
I definitely think making note of your concerns is important though. I also want to see the aspects of combat design truly remain as innovative as possible while staying true to the heart of the MMORPG genre.
Although Ashes of Creation is bringing a lot of revolutionary new and old ideas back to the MMO genre, I wouldn't exactly say that gaining abilities as you level is one of them... I think that's just kinda standard practice for an MMO
@AutumnLeaf
From what we've been shown, there are several abilities that should get you fired up (pun intended bcuz mage xd). For instance, that wall-creating ability that they showed was definitely a unique addition that I'm sure people are going to love. Now they just need to find a way to prevent players from trolling with it : p
https://youtu.be/g_Ivh48lVMc?t=230
Q, E, Z, X, C, R 1-6 ALT+1-6 CNTL1-6, mouse 1-10 and alt mouse 1-10
Easy, readily accessable without hand movement 40+ keybinds. Granted that's a lot of abilities that require the devs to design, test, and balance so I know why a lot of devs shy away from it.
Ideally, there will be as many viable, fun to use and fun to have used against you skills as possible and no useless ones.
Exactly, the default pacing of combat can favor " Mid-slow Pacing "... as opposed to ... " Mid-fast pacing "
- Mid-slow pacing = Medium Pace but slightly slower
- Mid-fast pacing = Medium pace but slightly faster
Definitely favor the 1st option because .. well look at Original EQ & Pantheon - slowest combat , yet those whose played still love it & still challengingMid-Fast Pacing only (kinda) works .. if the NPC opponent can fight at the SAME pacing as the player - otherwise it'll be another BDO with dumb A.I. never-ever being able to hit the Player - i really hate mind-numbingly boring PvE
BESIDES ... combat can always be sped-up based on Individual Progression
( which will be "slow-horizontal progression" )
Having things slowed-down makes combat more savoring ... not as slow as Original EQ and/or Pantheon ... but still having vibes that resemble it