How much can a spell/physical ability be customized?
I am curious if, with my character, I will be able to modify some aspects of a spell or physical ability: for example its mana/strength cost, damage, aoe range, spell size, cooldown, projectile/weapon speed, casting speed. I know that this kind of customization may break the game, but maybe there can be a system to balance it. What do you think? I still don't know the fight mechanics, but I would like something deep and interesting

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From the Ashes of Creation wiki: https://ashesofcreation.wiki/Classes
Primary skills (class abilities) are based on a player's archetype.[2] Players can personalize their primary skills with augmentation from a secondary archetype (secondary class).[2][11]
For example an helm can give to only one spell you decide to boost up: +10 mana cost, -1 sec casting speed, +30 damage. In this case the spell costs more, it is more slower to launch, but does a lot more damage.
Maybe this kind of system is too complex, but I don't like armor which improves the statistics of all spells, like -1,5 sec casting speed, +20 spell power; for me in this way there could be many broken spells and so the game could be lesser competitive. I think it would be great to have the choice of which spell to master and which one less.
AutumnLeaf you said it right