Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
How much can a spell/physical ability be customized?
I am curious if, with my character, I will be able to modify some aspects of a spell or physical ability: for example its mana/strength cost, damage, aoe range, spell size, cooldown, projectile/weapon speed, casting speed. I know that this kind of customization may break the game, but maybe there can be a system to balance it. What do you think? I still don't know the fight mechanics, but I would like something deep and interesting
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From the Ashes of Creation wiki: https://ashesofcreation.wiki/Classes
Primary skills (class abilities) are based on a player's archetype.[2] Players can personalize their primary skills with augmentation from a secondary archetype (secondary class).[2][11]
For example an helm can give to only one spell you decide to boost up: +10 mana cost, -1 sec casting speed, +30 damage. In this case the spell costs more, it is more slower to launch, but does a lot more damage.
Maybe this kind of system is too complex, but I don't like armor which improves the statistics of all spells, like -1,5 sec casting speed, +20 spell power; for me in this way there could be many broken spells and so the game could be lesser competitive. I think it would be great to have the choice of which spell to master and which one less.
AutumnLeaf you said it right , LOL.