Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Ashes of Chemistry
ArchivedUser
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Ok being a fan of botw, i have to ask this. Don't flame me please. Will fire be able to burn away part of the natural environment if it comes in contact with it? I mean if a mage casts fireball and misses the target but fireball hits a tree, will the tree catch fire and turn black? i think it'd make for amazing immersion effects.
Same thing with water. if someone uses lighting, and it hits a puddle, will targets near the area get zapped as well (friendly fire included).
If there is a caravan transporting flour, and someones summons a meteor and all the flour tips out in a cloud of flour dust, will any form of fire ignite the dust and cause a miniature explosion?
Just small things and natural interactions that i would love to see really. I could make an extremely long list but i think most of you understand what im trying to say.
Same thing with water. if someone uses lighting, and it hits a puddle, will targets near the area get zapped as well (friendly fire included).
If there is a caravan transporting flour, and someones summons a meteor and all the flour tips out in a cloud of flour dust, will any form of fire ignite the dust and cause a miniature explosion?
Just small things and natural interactions that i would love to see really. I could make an extremely long list but i think most of you understand what im trying to say.
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For example, if a stray fireball hitting a tree singes a tree, how long does that last. The immersionist in me would want it to be permanent, but then it wouldn't take long to have a whole forest of singed trees. If the stray lightning bolt electrocutes a puddle, it would, of course, seem logical for friendly fire to be a issue there, but if it is there, why not with all ground targets? And what happens if someone dies to it? Will you get corruption even if it was accidental?
I'm sure you see where I'm going with this. I don't think it's a bad idea, and I love the immersion aspect of it. It just has a lot of potential issues that I would want to make sure were considered ahead of time.
It certainly is difficult to implement, but one can hope it may be part of an expansion after the game has already come out.
Concerning friendly fire, I generally am in favor but in 100 vs 100+ battlegrounds, this would just be a mess.
*edit* Then again they do have their glorious Potion Launchers...oh JOY!
I don't think players are mature enough to have such a feature. Within 10 minutes after launch, the game world will be turned into a wasteland.