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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What happens day one for a guild?
ArchivedUser
Guest
I have a general question to those of you who are planning to start the game off in a guild.
1. Each race will have it's own starting area.
2. Each starting area will be a good distance from each other.
3. The world is quite large.
4. There is no fast travel.
So on day one, we in the "guild" all pop into the world. If we in the "guild" are of differing races, then it will take many hours/days for everyone to get to the chosen node that we want to call our home. OR On day one, if everyone in the guild is of the same race, we all start at one spot and group up on day one and move reasonably together to our new home to begin our adventures.
Why do I give and unreasonable option of everyone being the same race in the "guild"? It is because I believe that in the first couple of days of game, if you had your guild all working together in one node you'd be able to get your town to level 3 and have a step up on those that are still trying to regroup as a guild.
The next question is "is it really that important to have a level 3 right away"? I believe the answer is YES (if you want to be the group that has the most influence on that node). Small bands of people and other guilds will be running to each node and trying to develop their version of the world. I think that people will have a sense of ownership and will be somewhat less than friendly if they have developed a node to level 2/3 and our "guild" shows up and says "no, we decided that this was our node, it just took us a while to get here...now move aside".
What do you think? Obviously there is some tongue and cheek in what I've said, however...would it be a benefit to all be the same race in the guild?
1. Each race will have it's own starting area.
2. Each starting area will be a good distance from each other.
3. The world is quite large.
4. There is no fast travel.
So on day one, we in the "guild" all pop into the world. If we in the "guild" are of differing races, then it will take many hours/days for everyone to get to the chosen node that we want to call our home. OR On day one, if everyone in the guild is of the same race, we all start at one spot and group up on day one and move reasonably together to our new home to begin our adventures.
Why do I give and unreasonable option of everyone being the same race in the "guild"? It is because I believe that in the first couple of days of game, if you had your guild all working together in one node you'd be able to get your town to level 3 and have a step up on those that are still trying to regroup as a guild.
The next question is "is it really that important to have a level 3 right away"? I believe the answer is YES (if you want to be the group that has the most influence on that node). Small bands of people and other guilds will be running to each node and trying to develop their version of the world. I think that people will have a sense of ownership and will be somewhat less than friendly if they have developed a node to level 2/3 and our "guild" shows up and says "no, we decided that this was our node, it just took us a while to get here...now move aside".
What do you think? Obviously there is some tongue and cheek in what I've said, however...would it be a benefit to all be the same race in the guild?
0
Comments
We have to see how different the map is from Beta to Launch, but...
Seems like the first thing to do is to choose a climate/region.
The second thing to do is try to find the Node Type we want - which, for me, is a Scientific Node.
We should have plenty of time during Headstart to migrate to the region we prefer... even if we choose to enter the world at different starting areas.
But... characters can enter the world at any starting area they wish. That's not restricted by Race.
At Launch, we'll need to experiment with raising Nodes to Stage 1 so that we can find the [Scientific] Node we want to progress to Stage 3.
We'll need to gather the resources required to build a Village - and then elect government leaders.
We will have to see if a Race has to have an established Metropolis to complete Racial Progression.
The first thing I typically do with a brand new character is run it over to the starting area of a different Race.
But, for Ashes, I don't necessarily care about the initial Racial make-up of my Home Node. Unless, I need to ensure my Race establishes a Metropolis in order to complete my Racial Progression.
I suppose, if you're starting at/after Launch, you might want to try to forge a Village as close to your starting area as possible - if you are intent on establishing a Village asap.
Even playing field for everybody.
There is no chance that a hardcore guild will have all it's members on the sane race.
Only small RP guilds can pull that off but they are not competitive.
I have 0 fears.
to add more players and stuff to it .