Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
When you give up, let me know, I will be here waiting.
I don't wanna be mean
For raids with a static? As progression in MMO's is often pretty linear a higher iLvL/GS/whatever makes it a free take for the primary class in the static if he or she wants it. If not, up for greed.
For non-static raids, a rapid assessment of iLvL/GS helps to identify those players with an iLvL/GS at such a level that they literally have to be braindead to still mess things up, which is alright, that's when my blocklist comes in to play soon enough. And for those who have a lower iLvL/GS to confirm with them whether they are familiar with the required tactics or not. If they are, still fine. If the MMO has combat logging mods, I quickly give a browse and if the results are fine, the player is certainly welcome despite gear. Most raids in MMO's are faceroll raids anyway, making it very well possible to clear undergeared if valid tactics are appreciated. If the iLvL/GS is artificially elevated by throwing in non-class gear, the person is out.
Can I survive without gear score or item level? Certainly, similarly as in the old days rather I'll just make the same assumptions based on the base stats once more. It's just that little more cumbersome, takes a little more time. And that's really the only difference. It's not as if prior to the gear score addon was popularized in WoW players weren't already judged based on gear primarily. After all, when dealing with PUGs gear truly is the only value you see. In MMO's where combat logging mods and online profiles for this are available, this helps. But without? It truly would be impossible to do any form of successful PUG raiding, something what many players often forget.
then cosmetics became a thing so everyone looks the same.
So we got spreadsheets on gear and resulted in number flexing...I am not a fan.
I would like to see a way of player recognition done perhaps through the "achievement system"
not character scanning. That way you are more likely to asses a player through ability and skill and not RNG and luck.
To me, the best fights include smart use of utility abilities, positioning, and timing.
If gear score is used as the primary criteria for trying out an encounter, then it cheapens said encounter by ignoring other factors.
Also, similar to what @Dygz said, I'd rather experience the learning process by trial and error rather than be beholden to a gear score - because that's what that mechanic does to the player base.
So if you skip a week of progression suddenly getting into a pug is nearly impossible.