Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Targeting System? Just some thoughts.
ArchivedUser
Guest
I'm curious, has the possibility of a targeting system been discussed? Akin to Dark Souls or Legend of Zelda? When I was messing around in the stress test, I found that the free form targeting looked... weird. If we were able to focus on a target to strafe around instead of free handing, It might be more aesthetically pleasing as well as a better action combat experience. This was a thought I had and so I wanted to see what other people thought. I've always found that games with targeting end up with a better combat experience then ones that don't. It might even mesh better with a hybrid action/tab-target combat system.
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Comments
I really hate having to switch between a reticle and normal ui in mmorpgs. Every time it's a little reminder that you're not inside that world. It's a break in the spell that I've never experienced in an mmorpgs that does not incorporate a reticle.
If you don't want to play with free aim then cool, choose more tab target abilities. I thought the point of the hybrid system was to allow players who like free aim to play with free aim and those who want tab targeting to use that. Kind of silly to make a hybrid system but then also make free aim abilities function similar to tab target ones.
Free aim skills will be balanced around the fact they require you to aim which can make them harder to land. Yes, an advantage of free aim skills is you can use it without a target and there are curtain skills, like the ones you mentioned, where that is almost enough of an advantage but it is most likely not the case for all free aim skills. My argument is adding aim assist to free aim skills can interrupt that balance because it makes them easier to land. On top of aim assist potentially interrupting the balance of free aim skills, players already have the option to choose tab target skills.
I feel like your support example is kind of niche but if a support player's build really feels awkward maybe they should rework it, maybe exchange that free aim skill for a tab target one if that's the problem. Maybe if everyone finds this skill a problem, the devs could make it easier to use.