Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Most of those events I listed will affect the world at large, and if it affects the world, it affects you because you are playing in the world.
It was nothing to do with winning and I never said it did, so I am not sure why you stated that last bit.
They are not "[my] views" per se, but simply an explanation of how living and playing with others is almost always unpredictable. Like Shinto said, PVP is a great example of forced interaction. Another example would be the economy. You can control your customers but you cannot control your competitors. People questing or gathering in the same area as you are affecting your gameplay by slowing you down (or speeding you up depending on how tagging mobs works). The only way to know you don't want to deal with a particular person is to have first interacted with them or heard their reputation. You could absolutely just /ignore everyone you see, but there are a lot more ways of communicating and interacting than typing or voice chat. And the simple action of /ignore means that other people have impacted you and affect you. If they didn't, you would not have taken that action.
I meannnnn... I'm sure there are people who might find that fuuuun~~
*whipcrack*
Ok - read the links... serious question - whats to stop corrupt players form just putting their 'good' gear in the bank, go someplace close to a friend, and let the kill you repeatedly until corruption is gone ? The exp penalty isn't really a deterrent for max level characters? Since there's no de-leveling, it seems like it would only be a meaninful deterrent for the first few months (tops) ??
BTW, I can't take credit for the cheese - I used to play Darkfall which used similiar tactics a lot ( darkfall was pure ow full loot pvp)
I too am not the biggest fan of open world PvP and every time I’ve experienced it, it sucks. I’m hopeful, not just hopeful but confident, that the efforts they’ve put in place to reign it in will make it so it’s not just a gankfest where you are terrified to go anywhere and the game is dominated by roving packs of losers who only have fun when they feel like they’re ruining others’ fun.
eh - hopefully they will. Its a tough balancing act to do. I think the caravan pvp will be awesome though. I'm actually looking forward to that.
Personally, I've always disliked systems that make you weaker when you already weren't able to handle an area (makes it hard to 'get out' at times). Then again, I tend to run low level toons thru areas 20+ levels higher then them while exploring, so it probably serves me right I prefer just having a larger exp penalty to work off...
Seems pretty clear.
Seems to me that some here are missing the most interesting part of this thread. The question; "Where is the line drawn as far as DIRECT interdiction of a player's character agency over his own time? "
Here it seems that 5 mins of slave labor is more of a serious "no-no" than a combat AND a 10 minute corpse run. That may be fine or it may not be fine but is still an interesting question.
EQ, WoW, NWO - those are social games where I can play without other players forcing me to do stuff I'm not in the mood to do. Which is why I play the first two games on PvE-servers rather than on PvP servers.
I think the point of this thread is: "How would people feel about a different mechanic where players can force other players to do (a non-combat) something they're not in the mood to do??"
I think as long as the person can react with their character in some way, a way that they still have control over their character, it would be okay to have a mechanic that did such a thing. As long as it wasn't an arbitrary thing that made no sense for the game or its world.
If you die while corrupted (as of now) you spawn randomly in the world (maybe ZOI of node, maybe anywhere). This allows time for someone, besides friends/guildies to kill you, especially due to no fast travel.
It's not full proof, but I don't think guildies and friends will be the only one's taking out corrupted players.