Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
if intrepid are going to add in headshot damage AND tab targeting option how in the hell does that work?
headshot damage in an mmo is a bad idea
This is an MMORPG … not an MMOFPS
Headshots should hurt more … but not an automatic critical . And even if so, the DMG output should be more technical than that imo
While I do like DarkFall, it'll suit Ashes of Creation - it already has bad vibes of Halo via the Massive Jumps .
I LIKE the ability, I like being able to reach other places with it … but I don't like I'm getting Halo Vibes + an Online FPS game - just no
Ultimately though going down this path would lead to meta class builds robbing the game of a more diverse range of viable builds for combat so my answer to the poll is no.
For me it is BIG no.
1) You cant realy balance it when you have game with characters with different sizes and shapes.
2) What about campers? Realy fun have this kind of players in MMO lol. /sacrcasm
3) Noone will care about melee combat anymore. Players always looking for easiest way how to win. Give them bug, they will use it. Give them exploit, they will use it. Give them cheat and they will use it. Give them headshot system and you will stay with players runing across the map with bow and shoting from long distance. Run, hit, run, hit, run, hit. Only idiot will bring sword in this word.
4) It is time to make action combat more strategic and slow it down a bit.
Next time you can tell the game will have stun-lock-to-death or built-in macros. Another bulshit. Do you trying make new FPS or mindless MOBA? Game already look like it from videos.
For me it is BIG no.
1) You cant realy balanced it when you have game with characters with different sizes and shapes.
2) What about campers? Realy fun have this kind of players in MMO lol. /sacrcasm
3) Noone will care about melee combat anymore. Players always looking for easiest way how to wil. Give them bug, they will use it. Give them exploit, they will use it. Give them cheat and they will use it. Give them headshot system and you will stay with players runing across the map with bow and shoting from long distance. Run, hit, run, hit, run, hit. Only idiot will bring sword in this word.
4) It is time to make action combat more strategic and slow it down a bit.
Next time you can tell the game will have stun-lock-to-death. Another bulshit. Do you trying make new FPS or mindless MOBA? Game already look like it from videos.
For me it is BIG no.
1) You cant realy balance it when you have game with characters with different sizes and shapes. There will be like 5% players with large body. I know, hitboxes will be same, but our eyes does not give a S word.
2) What about campers? Realy fun have this kind of players in MMO lol. /sarcasm
3) Noone will care about melee combat anymore. Players always looking for easiest way how to win. Give them bug, they will use it. Give them exploit, they will use it. Give them cheat and they will use it. Give them headshot system and you will stay with players runing across the map with bow and shoting from long distance. Run, hit, run, hit, run, hit. Only idiot will bring sword in this word.
4) Is time to make action combat more strategic and slow it down a bit.
Next time you can tell the game will have stun-lock-to-death. Another bulshit. Do you trying make new FPS or mindless MOBA? Game already look like it from videos.
It's apparent that there is still a lot of missconception about it, seeing how people attribute headshots to one shot kills somehow. No idea how that missunderstanding happened.
Noone ever said it will be like that, all they said is that it will be counted as a crit and crits have been in mmos since...before MMOs existed in an online format. Herrow from D&D.
@Marzzo1337 No it won't, headshot will be the equivalent of standart crits, you won't just oneshot someone because you landed a crit. They also stated they stear away from stun locking and focus on interrupt abilities.
@Knxguy It's just the actioncombat equivalent of a crit, nothing more.
Some abilities use autoaim others will be free aim.
Autoaim will have the standart crit chance% while free aim will be spotsensitive and maybe a lesser degree of crit%. They are figuring out the details with the BR test right now.
A bulletproof vest will do just as much as a helmet, saving you from getting a new hole shot into you, but the force against the head will still be, in general, a lot more dangerous than to the body.
It's all simplified, I mean are we really going to start arguing how one tiny human can withstand the damage of a swing from a fully grown dragon that is 20 times the human size? The mass alone in that swing would just make you go squish and not in a funny cartoon way.
Or how a fireball will not set cloth armor on fire or roast you in your plate armor?
It's fantasy, don't be so stingy about it, free aim needs a way to crit like tabtarget, weak points and headshot is a good option I would say. : 3
Adding different body zones means adding more hit detection means more lag in larger battles. More work for the server to do.
Say you have a huge battle right? 100 vs 100
Without hit detection:
200 players, projectiles, movements, skills, dodges, blocks, damage reduction, crits, misses.
Already a METRIC FUCKTON TO COMPUTE
With hit detection:
All that plus 2 more decisions(+ if they want leg shots or whatever) FOR EACH CHARACTER ON THE FIELD...
if you want to say WELL IT WORKS IN PLANETSIDE
Then just think about how much less complicated it is to deal with an MMO FPS that is purpose built to handle this exact scenario vs a game that is built to be an RPG with far more elements in the actual game.
This isn't eve online where we can do time dilation.
You need to minimize the amount of server usage in large battles so that the servers dont become hamster wheels.
Can't be that demanding.
http://www.guinnessworldrecords.com/news/2015/1/planetside-2-gamers-aiming-for-fps-battle-world-record-this-weekend-370414
With them going into this project with this previous experience, if they say they want to add headshots then i'm cool with them adding headshots. If later down the line, they decide it was a bad decision then so be it but I don't think we should try to tell them what their tech can or can't do.