Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
In other FPS games, you log in and you are playing the game. Don't have to build up your account at all. Head shots are also pretty much an auto win.
In ashes, you need to spend time leveling up your character's class and other progressions. If you turn on an aim bot then you risk losing that progression and time spent.
Hitting a aimbot also is not an insta win like in other shooters. It sounds like headshots will just be crits so it makes you stronger but you can be countered, possibly by class and gear but most definitely by numbers.
On top of the risk of being banned, if the server figures it out before the ban hammer finds you, there are also social repercussions for both you and anyone who chooses to play with you. Using any kind of hack, no matter how small, is an easy way to get the server against you, your guild, and your alliance.
In an FPS game, it's one and done. In an MMO you're right, you have to build up.. and you have more to gain by "winning" than you do in an FPS which effectively resets per game. Ashe's is persistent meaning the benefits of your cheating last longer, you realize more from it. There is a greater incentive to use them than in an FPS and I would also argue would be harder to track down. Stated another way, you can realize the fruits of your cheating far longer in a persistent world than in one that resets quickly. Think of how many battles/sieges/skirmishes you could turn the tides on with head shots.
Your social argument doesn't work, never has.. never will. It's a pie in the sky argument that in practice simply doesn't work. In nearly every MMO, where people can gain an advantage, they will do it. Period. We're really only arguing about how widespread it will be.
Finally while we don't have specifics on how effective headshots will be, they would HAVE to be more effective than you are letting on. If you are going to balance a manual headshot vs. a tab target baked in stats, the manual head shot would theoretically have to be strong enough to incentive use over tab target.. otherwise whats the point?
If you're arguing that getting headshots is no big deal then yes, in that argument aimbots will be no big deal. But if that's the case that severely diminishes the prospect of using action to begin with.
"A game that is built for it" Soooo, they are using an engine that is primarily built for fps games and are building those mechanics into it from the start, making a game, built for it. I am getting less worried by the minute. Looks like they are doing everything right.
I have seen it work. In darkfall, some players were using wall hacks. As the community caught on, everyone would gang up on the them and anyone they were with. They floated around to a few alliances but stuck alone and couldn't do much in the game.
Yes, they would be stronger but i'm saying there could be ways around it.
They have said they want a decent TTK so that skill and tactics have a chance to play a role in combat. This makes me think you probably aren't going to be killing people with a few headshots.
Headshots are also only useful for classes/builds that make use of weapons that can have headshots, most likely weapons like bows and wonds. Probably wont have the same advantage across all classes and builds (i don't think i can headshot with my sword).
We know there will be a rock, paper, scissors approach to class balance so a counter class would still have some advantages while fighting them. Can't really headshot while stun locked or i'm using a shield skill that deflects damage.
One of my arguments wasn't as much that headshots aren't a big deal but the fact that that the game requiring aiming is already an incentive for hackers to hack. I was questioning how much more of an incentive are headshots.
I just want to call out one point though re: Darkfall. The little research I did revealed that wall hacking and cheats in general were far more prevalent than just a couple of individuals. To rectify the problem required waves of bans. In other words while what you are saying may be true that if you could prove some individuals were using them the player base would harp him/her... it appears that did little to stop waves of people from using the hacks.