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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The one thing BDO did right - Climbing
ArchivedUser
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By the title, yes. It is intended to be subjective, and no, I am not a BDO "hater". I still play the game, albeit mega-casually now, having been burned by Kakao one too many times.
One thing, besides the combat system, that sets BDO apart from many open world MMORPG's is the fact your character is able to scale walls, mountains, hills, and other terrain by latching onto a ledge and hoisting him/herself upwards. This seemingly minute facet of the game really does add a considerable amount of depth to the game, as you are able to access points of view, able to take multiple routes to a destination, and is...well...fun (to me) and adds to the realism / immersion of the game, especially in the realm of exploration. I've taken a good amount of beautiful in-game screenshots using this mechanic, to access gorgeous POV's.
I got back into Guild Wars 2, and while leveling new characters, this one aspect struck me the hardest. Traversing the map without a mount is a quaint romp (the map is detailed nicely enough to make for a beautiful in-game world IMO, though, without state-of-the-art graphics), but you are severely limited to horizontal movement / pre-determined paths - you can't climb up ledges! Can't make your own way around the map on foot. Sure, some areas will be too high, or whatever, but not being able to make it up a three foot ledge because your character can't jump high enough is a pain and totally breaks my immersion, in the exploration aspect.
Watching gameplay from livestreams, it appears "climbing" or "scaling up terrain" is not implemented. Is this something that will be considered? Or will we, the players, be restricted to strictly horizontal movement when on foot? Just a random thought. Maybe adding gear / items to allow the scaling of terrain could be implemented?
Exploration is an important part of an open world MMORPG (to me...not sure if this statement is subjective or not), and climbing was one of the things that made exploring BDO's beautifully fleshed out, but quickly burned out, map a true joy and wonder. Just trying to point out anything I can before the game's release. Sorry if I offended anyone. Have a good day.
One thing, besides the combat system, that sets BDO apart from many open world MMORPG's is the fact your character is able to scale walls, mountains, hills, and other terrain by latching onto a ledge and hoisting him/herself upwards. This seemingly minute facet of the game really does add a considerable amount of depth to the game, as you are able to access points of view, able to take multiple routes to a destination, and is...well...fun (to me) and adds to the realism / immersion of the game, especially in the realm of exploration. I've taken a good amount of beautiful in-game screenshots using this mechanic, to access gorgeous POV's.
I got back into Guild Wars 2, and while leveling new characters, this one aspect struck me the hardest. Traversing the map without a mount is a quaint romp (the map is detailed nicely enough to make for a beautiful in-game world IMO, though, without state-of-the-art graphics), but you are severely limited to horizontal movement / pre-determined paths - you can't climb up ledges! Can't make your own way around the map on foot. Sure, some areas will be too high, or whatever, but not being able to make it up a three foot ledge because your character can't jump high enough is a pain and totally breaks my immersion, in the exploration aspect.
Watching gameplay from livestreams, it appears "climbing" or "scaling up terrain" is not implemented. Is this something that will be considered? Or will we, the players, be restricted to strictly horizontal movement when on foot? Just a random thought. Maybe adding gear / items to allow the scaling of terrain could be implemented?
Exploration is an important part of an open world MMORPG (to me...not sure if this statement is subjective or not), and climbing was one of the things that made exploring BDO's beautifully fleshed out, but quickly burned out, map a true joy and wonder. Just trying to point out anything I can before the game's release. Sorry if I offended anyone. Have a good day.
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Comments
" The one thing BDO did right - Climbing "
let me stop you right here - the only thing BDO did was to look pretty ... and thats itI'd say no
Climbing is under great discussion between the Devs - in fact, Climbing was discussed multiple times in recent LiveStreams ... and was 1st mentioned on 05/15/2017 LiveStream
I'm hoping for Climbing Freely without restrictions
But anyway, climbing is definitely going to be implemented to some extent. You won’t go hopping up to a ledge and find that your torso just keeps bumping forward into it, stumped by the easy task of climbing over it.
Nothing crazy here. No need to panic, guys.
... it because " that " is what Hack-&-Slash is - the Player will always be stronger than every NPC Opponent - thats why its boring
The NPC dumb A.I. are only pravelent on Hack-&-Slash games - thats why it wasn't challenging, thats why it was non-existent AND thats why the PvE lacked purpose ...
... BECAUSE OF HACK-&-SLASH ...
literally everything you just said only furthered proved my point
There's nothing new nor refreshing about Hack-&-Slash Games - thats why there's
Online ARPGs for that T.T
( or Co-Op Online ARPGs )
EDIT: or Single-Player Games
- i.e. The Engine makes it immersive. And the Brightness mixed with the Darkened Shaders adds emphasis to that immersion
Honestly, @SaintJ & @Sikuba ... you're just re-iterating what i just said :0passive aggressive on a forum ?
Actually ... don't
The irony in this quote is sooo strong xD
@SaintJ , you're an Alpha Stress Tester, you know what i mean. When NDA drops, @Arkero will know too
.. almost uncanny tbh
Eragale said: I pretty clearly was not complementing the "hack-&-slash" aspect of the game, rather, I was saying that I liked the way abilities and combos were manually keyed in. It brought a level of complexity and skill to something that is typically just press X for X_spell to happen.
The way that some abilities chained better off certain spells than others also brought a new level of gameplay not often seen in other MMOs. Unfortunately, that great combat system was wasted on a repetitive, grindy endgame with enemies that, like you said, were dull and basic as AI.