Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
How do u know if dodge wont also affect action combat or if you can build dodge or accuracy stat and AA doesnt need accuracy. AA could then have more of other another stat.
"And the developers could simply make it so that tab-targeted skills have complications that twitch skills don’t."
Even in that example, ure suggesting that AA should have benefits over tab.
Increasing the importance of mouse moving skill decreases the importance of every other skill important for combat.
Can u give me an example in theory or in practise?
Has everyone decided how it will be released in detail instead of playing out scenarios for discussion?
Were not supposed to force opinions but lay reason for our own opinions and seek reason in the opinions of others.
The kicker that has yet to be mentioned: If a player is letting them hit all those shots, they are either doing something wrong, or the devs have made it far too easy to land those shots. Beyond dodge-rolling, proper strafing/positional awareness is extremely important. These skills are not dissimilar to boss fight mechanics in certain games, so I wouldn't think it's too much to ask of players.
Of course, if everything were hitscan, action combat would be flat-out broken. But, Intrepid has shown through the Apocalypse phase that they know how to create a projectile, so we can assume that the corresponding counter-play will be viable against action combat.