Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
How do u know if dodge wont also affect action combat or if you can build dodge or accuracy stat and AA doesnt need accuracy. AA could then have more of other another stat.
"And the developers could simply make it so that tab-targeted skills have complications that twitch skills don’t."
Even in that example, ure suggesting that AA should have benefits over tab.
Increasing the importance of mouse moving skill decreases the importance of every other skill important for combat.
Can u give me an example in theory or in practise?
Has everyone decided how it will be released in detail instead of playing out scenarios for discussion?
Were not supposed to force opinions but lay reason for our own opinions and seek reason in the opinions of others.
The kicker that has yet to be mentioned: If a player is letting them hit all those shots, they are either doing something wrong, or the devs have made it far too easy to land those shots. Beyond dodge-rolling, proper strafing/positional awareness is extremely important. These skills are not dissimilar to boss fight mechanics in certain games, so I wouldn't think it's too much to ask of players.
Of course, if everything were hitscan, action combat would be flat-out broken. But, Intrepid has shown through the Apocalypse phase that they know how to create a projectile, so we can assume that the corresponding counter-play will be viable against action combat.