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No fast travel, weight limits and blank maps.

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Comments

  • In short they should decide between irl and fantasy approaches and imo stay away from mixing these when it comes to carrying.
    If there are disadvantages of irl there should also be advantages of irl.
    I completely disagree, and IS has already mentioned they test things to see if they are actually "fun". For example: they discussed possible lighting mechanics and perhaps needing to carry a torch or have some light source in certain dungeons/areas or otherwise not being able to see, it sounds like a super cool idea, immersive, realistic, etc. But if it becomes a hassle and isn't actually fun, they said they won't implement it. It would be silly to draw a hard line between magic and physics, it should be "fun" oriented where you are rewarded for effort and skill and that seems to be their design philosophy already.

    If your bagpack "breaking" leads to fun/interesting choices and mechanics I'd be up for it but to have it in as a resource sink or just to keep the niche backpack making artisans relevant I would not really support it. The game is very rich and can find other ways of resolving/circumventing the issues that decaying backpacks would solve.
  • Varkun said:


    I do believe the bags for different purposes was mentioned sometime back in one of the live casts, finding it however. It will be interesting to finally see just how they plan to handle carrying, storage and banking. 
    Here you go. One of the earliest quotes.

  • ArchivedUserArchivedUser Guest
    edited November 2018
    So, i haven't read everything, but i heard that they will have weight limit, so you will not be able to carry excessive ammounts of materials between cities by yourself. To do this you employ caravans, and they have limits as well so that the higher caravan, the higher number of materials you can carry, and the higher the risk of being robbed.

    About fast travel, i also believe without fast travel the game is more enjoyable and harder. But without fast travel, you need a good way of transportation, like mounts. The mounting system will need to be top notch so that it feel realistic, and also fast enough so you don't waste like 40 mins going from 1 city to another one (i mean max speed straight from one to another, without stopping). 

    So, no matter how much we hate some BDO implementations, many things are done right and would love to see similar things here, like mounts, the speed they travel at, and the general feeling of mounted traveling. This way, ppl will not feel the need to have teleports between towns/cities.

    Not to mention, by not having teleports, players will enjoy the world alot more.

    Edit: And about blank maps, they will be blank for the first players to go there, but in time they will become known to others on the internet (like fan-made pages, or guilds pages, or even on this forum). So yea, if you ask to have the map like BDO has, and you yourself need to visit every little thing to be shown on your map, then yes, i totally agree with this. Another reason to explore the whole game world and enjoy the scenery that the devs put so much effort into making it visually stunning, and with complex details. 
  • Xontian said:
      What i really hope for is some kind of internal consistency in their game logic. What i mean by this is if i can levitate a 2 ton boulder and hurl it at you why cant i make my bag lighter? I think these kind of interaction are often overlooked in games. If i can cause effect A against a mob why cant I cause the same effect on a non-mob. I think IS really needs to think through these kind of tangential lines of logic and make the game truly unique.
    There's a difference between focusing all of your concentration and energy into tossing a boulder once at an enemy, and carrying a boulder with you everywhere all the time while you are running, climbing, swinging a sword, etc.  There's no inconsistency at all.  I used to do weight training and I could lift a large amount of weight for a brief time but I could only carry a tiny fraction of that weight in a backpack all day long.
  • @NeuroGuy

    What you quoted about mixing is a reference to the two options I presented in my post.

    Having followed the livestreams and even the quote from the post above mine implies that they will offer multiple types of bags and degrading wouldnt be necessary.
    This is the way it is in most mmorpgs and I feel IS likes the idea of players hunting legendary materials to create special items to make real profit.

    Anyhow it seems to me that we both are looking forward to the same things with trust in dev team. Only exception being that it would seem irrational to me if a quality leather backpack had short life span.

    Having to use and bring a lightsource when dwelling dungeons would be awesome with quests to gain better sources of light.
  • Hey, so I'm the kind of player you probably wouldn't see often.. in other words a solo player. I'd like to be the kind of adventurer to explore the unseen appendages of the world and draw out detailed maps with a sort of scribe related skill/class. It may be a nice way to explore and research the world around us and make some decent coin selling said mappings/research on the side. It would also be interesting if I could "write books" in-game to lend on the details of certain dungeons, caves, areas, flora, etc with a group of dedicated adventurers.

    In regards to storage facilities I.E. bags, it would be interesting to see a scientific node partake in some.. "research" of sorts. Perhaps certain individuals with the proper skillset can discover alternative methods of transportation and expand on our worlds use of magical items, tools and equipment.. imagine if players had a degree of initiative to discover and develop "new content" in a sense. It would certainly hail a boom to the economy and players looking to create "new content" by taking advantage of the natural systems of this world and inclining depth to the feel of impact we as a community have on the world around us rather than a predetermined expectation as set by the majority.

    Another idea, I hope as a BeastMaster I'll have the ability to tame rare creatures, start a collection per say and potentially sell them.. perhaps to other players to be used as help in farming, transportation, protection, companionship, or otherwise. It would be nice.. Just imagining a book on "Creature Etiquette - To Care for Your Best".

    Sorry if I'm rambling or going too far off track, I got a little excited. eheh
  • @Blackhearted
    Yeah totally, I also said I would be ok with bags degrading only if it added some fun and interesting mechanic to the game. But I just don't see it as such right now.
  • @Auraticus
    Sounds like you have your play style settled already! Wonderful :D. In terms of the scientific node discovery, I am not sure of any plans for such a mechanic but we don't really know exactly what each node identity will allow. 

    One thing we DO know is that there will be different crafting recipes available through many avenues including involvement in the government. I would not be at all surprised if depending on your node identity you would have access to some unique recipes.

    So taming is already planned to be in game but not related to your combat/adventuring class (you don't need to be a beastmaster). As long as you are invested in the correct artisan skill you will be able to tame and breed different animals as mounts, pets etc. Not very much detail on this but definitely something that has a lot of people excited.

    In terms of being a scribe and writing books in game, if I recall there was some discussion surrounding it but for the purpose of being a "lore keeper" of sorts for the server. Not sure if it will be a thing or not. Feels very niche.
  • [51:38] Will there be a scribe or anything similar? (Scrolls, Books)

    1. Yes.
    2. tell the story from their point of view
    https://www.youtube.com/watch?v=R0Bk-UelR4k

  • Completely agree. A courier system for getting stuff at the bank could help though. Also some form of public transportation system should exist. Helps with immersion.
  • Completely agree. A courier system for getting stuff at the bank could help though. Also some form of public transportation system should exist. Helps with immersion.
    Public transport system has been confirmed but a courier system eh? Hmm that sounds interesting, as long as it is sufficiently restricted in capacity and scope.
  • Courier systems in a dangerous world?  Perhaps..but let's not have it an automatic mail system.  Let the courier be a NPC that can carry as much as a player, and which can be attacked and looted en-route just like a player.  I would like a system like that.

    Are you a beastmaster with tamed pets?  Then perhaps you can use your pets as couriers.  A tamed bear could carry a lot and be more difficult to kill, particularly since you could tell it to go across the mountains not down the road.  A tamed fish?  Send it upriver with your cargo and hope a fisherman doesn't snag it and get your stuff.

    Do you have a pet hawk or eagle?  They might not carry much but would travel fast and probably safely, unless an archer or mage spotted it from the city walls and brought it down.

    So yeah, have couriers but let's Not have automatic mail with guaranteed delivery.  Ain't no UPS in Verra!

  • TauTau said:

     A tamed fish?  Send it upriver with your cargo and hope a fisherman doesn't snag it and get your stuff.

    Please tell me you can actually tame fish lmao. Keep in mind we already have mules. Not sure if they can take your stuff to your storage though.
  • NeuroGuy said:
    TauTau said:

     A tamed fish?  Send it upriver with your cargo and hope a fisherman doesn't snag it and get your stuff.

    Please tell me you can actually tame fish lmao. Keep in mind we already have mules. Not sure if they can take your stuff to your storage though.
    We already know we’ll have aquatic mounts like Aquaman...
  • Atama said:
    We already know we’ll have aquatic mounts like Aquaman...
    Yeah but I mean we can't have a salmon as a mount, it needs to be large enough lol I was thinking of like, a goldfish hahahaha.
  • ArchivedUserArchivedUser Guest
    edited November 2018
    TauTau said:

    A tamed fish?  Send it upriver with your cargo and hope a fisherman doesn't snag it and get your stuff.

    *becomes under attack, runs to river and gives courier fish letter* Hurry fish! Send help!
  • They should not have fast travel I mean sure have maybe some portals to certain areas but fast travel takes all the fun out of it cause people can abuse it well people won't I am aiming that at bigger guild and Zerg guilds which fast travel will just allow them to use numbers to their advantage by having 100 people able to just port to said location at any given time. 
  • @Black_Hole_Gaming
    Do you not read the posts? Lol this is already the case: there is no fast travel (with a small exception of scientific metropolises portals nodes in their ZOI). It was stated in literally the original post. :joy:
  • NeuroGuy said:
    @Black_Hole_Gaming
    Do you not read the posts? Lol this is already the case: there is no fast travel (with a small exception of scientific metropolises portals nodes in their ZOI). It was stated in literally the original post. :joy:
    my bad sry at work so I didn't read all posts :expressionless:
  • No Fast Travel: Yay!
    Blank Maps: Yay!
    Weight Limits: Okay!

    Animal Companions to carry stuff for you.

    How do you like my Elephant? I even have a wagon it pulls. Those tucks will spear, those feet will flatten. Come try get my stuff!

    Oh did I forget to mention the basket on top with mages and archers? My bad. 


  • It would be cool for crafting specialists to find their own little places to farm thinks like ores or herbs. 
    Maybe a special cave, where orichalchum is abundant or a forrest clearing, where a certain type of herb grows better/naturally. 
    The only problem with sch places would be that if a guild finds that, then they would farm that place into oblivion. They could even try to demand "protection money" from independent gatherers.
  • Damokles said:
    It would be cool for crafting specialists to find their own little places to farm thinks like ores or herbs. 
    Maybe a special cave, where orichalchum is abundant or a forrest clearing, where a certain type of herb grows better/naturally. 
    The only problem with sch places would be that if a guild finds that, then they would farm that place into oblivion. They could even try to demand "protection money" from independent gatherers.
    IS has listened and heard you from the future and their response (from the past) goes as such...

    Ahem!

    "We really want resources to be persistent and non-renewable. If there’s a mithril vein, that mithril vein will be there until it runs out. The server will manage these amounts on its own, and will repopulate things where and when it desires. You might find another mithril vein in that location sometime later, or somewhere nearby, or maybe never again!"

    -https://ashesofcreation.wiki/Gathering
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