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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
If your bagpack "breaking" leads to fun/interesting choices and mechanics I'd be up for it but to have it in as a resource sink or just to keep the niche backpack making artisans relevant I would not really support it. The game is very rich and can find other ways of resolving/circumventing the issues that decaying backpacks would solve.
About fast travel, i also believe without fast travel the game is more enjoyable and harder. But without fast travel, you need a good way of transportation, like mounts. The mounting system will need to be top notch so that it feel realistic, and also fast enough so you don't waste like 40 mins going from 1 city to another one (i mean max speed straight from one to another, without stopping).
So, no matter how much we hate some BDO implementations, many things are done right and would love to see similar things here, like mounts, the speed they travel at, and the general feeling of mounted traveling. This way, ppl will not feel the need to have teleports between towns/cities.
Not to mention, by not having teleports, players will enjoy the world alot more.
Edit: And about blank maps, they will be blank for the first players to go there, but in time they will become known to others on the internet (like fan-made pages, or guilds pages, or even on this forum). So yea, if you ask to have the map like BDO has, and you yourself need to visit every little thing to be shown on your map, then yes, i totally agree with this. Another reason to explore the whole game world and enjoy the scenery that the devs put so much effort into making it visually stunning, and with complex details.
What you quoted about mixing is a reference to the two options I presented in my post.
Having followed the livestreams and even the quote from the post above mine implies that they will offer multiple types of bags and degrading wouldnt be necessary.
This is the way it is in most mmorpgs and I feel IS likes the idea of players hunting legendary materials to create special items to make real profit.
Anyhow it seems to me that we both are looking forward to the same things with trust in dev team. Only exception being that it would seem irrational to me if a quality leather backpack had short life span.
Having to use and bring a lightsource when dwelling dungeons would be awesome with quests to gain better sources of light.
In regards to storage facilities I.E. bags, it would be interesting to see a scientific node partake in some.. "research" of sorts. Perhaps certain individuals with the proper skillset can discover alternative methods of transportation and expand on our worlds use of magical items, tools and equipment.. imagine if players had a degree of initiative to discover and develop "new content" in a sense. It would certainly hail a boom to the economy and players looking to create "new content" by taking advantage of the natural systems of this world and inclining depth to the feel of impact we as a community have on the world around us rather than a predetermined expectation as set by the majority.
Another idea, I hope as a BeastMaster I'll have the ability to tame rare creatures, start a collection per say and potentially sell them.. perhaps to other players to be used as help in farming, transportation, protection, companionship, or otherwise. It would be nice.. Just imagining a book on "Creature Etiquette - To Care for Your Best".
Sorry if I'm rambling or going too far off track, I got a little excited. eheh
Yeah totally, I also said I would be ok with bags degrading only if it added some fun and interesting mechanic to the game. But I just don't see it as such right now.
Sounds like you have your play style settled already! Wonderful . In terms of the scientific node discovery, I am not sure of any plans for such a mechanic but we don't really know exactly what each node identity will allow.
One thing we DO know is that there will be different crafting recipes available through many avenues including involvement in the government. I would not be at all surprised if depending on your node identity you would have access to some unique recipes.
So taming is already planned to be in game but not related to your combat/adventuring class (you don't need to be a beastmaster). As long as you are invested in the correct artisan skill you will be able to tame and breed different animals as mounts, pets etc. Not very much detail on this but definitely something that has a lot of people excited.
In terms of being a scribe and writing books in game, if I recall there was some discussion surrounding it but for the purpose of being a "lore keeper" of sorts for the server. Not sure if it will be a thing or not. Feels very niche.
[51:38] Will there be a scribe or anything similar? (Scrolls, Books)
- Yes.
- tell the story from their point of view
https://www.youtube.com/watch?v=R0Bk-UelR4kCourier systems in a dangerous world? Perhaps..but let's not have it an automatic mail system. Let the courier be a NPC that can carry as much as a player, and which can be attacked and looted en-route just like a player. I would like a system like that.
Are you a beastmaster with tamed pets? Then perhaps you can use your pets as couriers. A tamed bear could carry a lot and be more difficult to kill, particularly since you could tell it to go across the mountains not down the road. A tamed fish? Send it upriver with your cargo and hope a fisherman doesn't snag it and get your stuff.
Do you have a pet hawk or eagle? They might not carry much but would travel fast and probably safely, unless an archer or mage spotted it from the city walls and brought it down.
So yeah, have couriers but let's Not have automatic mail with guaranteed delivery. Ain't no UPS in Verra!
Do you not read the posts? Lol this is already the case: there is no fast travel (with a small exception of scientific metropolises portals nodes in their ZOI). It was stated in literally the original post.
Blank Maps: Yay!
Weight Limits: Okay!
Animal Companions to carry stuff for you.
How do you like my Elephant? I even have a wagon it pulls. Those tucks will spear, those feet will flatten. Come try get my stuff!
Oh did I forget to mention the basket on top with mages and archers? My bad.
Maybe a special cave, where orichalchum is abundant or a forrest clearing, where a certain type of herb grows better/naturally.
The only problem with sch places would be that if a guild finds that, then they would farm that place into oblivion. They could even try to demand "protection money" from independent gatherers.
Ahem!
"We really want resources to be persistent and non-renewable. If there’s a mithril vein, that mithril vein will be there until it runs out. The server will manage these amounts on its own, and will repopulate things where and when it desires. You might find another mithril vein in that location sometime later, or somewhere nearby, or maybe never again!"
-https://ashesofcreation.wiki/Gathering