So far have only a few videos as resource for what the PvP in game will consist of- not quite sure if its accurate. Big fan of Elder Scrolls Online PvP where the open world has objectives that have rewards for taking them and holding them (alliance points as well as rewards of gear) This allows for players who are looking for just PvP to level up and have a very, very large area with constant objectives to take, to have PvP without needing to flag on someone who is trying to grind levels or gather. In other words PvE and PvP are made to be a choice the player makes when they attain max level and each can progress with gear and play in those areas exclusively. Good end game content in my opinion.
I have only found a few references to the PvP in AOC so it may not be accurate, but it sounds a bit like PvE mastery and constant maintenance (not fighting, but PvE) will be something you have built into game to do PvP. Played Black Desert Online and found the PvP to be "gatherers and farmers" who PvP'ed in blocks of couple of hours one time a week, but really just players who spent 12 hours a day sending workers to build stuff all day long while they gathered and processed stuff. You could flag to PvP, but only to ease the HUGE burden of grinding levels as the equipment won fights- not the skill of the player. Very much not my thing.
Could you elaborate on what the PvP concept is for the game a bit so I can know if this is heading in a direction a player like me and my guild might enjoy? Not sure if its clear, but looking for huge open world without having to flag on farmers and gatherers (that is ganking people or slowing down a miserable grind for levels and gear in my opinion) that has objectives that reward players for fighting and winning, utilizing strategy along the way to dominate a map. To give an idea of what I am speaking of Elder Scrolls Online uses this PvP system now if you have played it. Thanks for your time and look forward to seeing the game develop!