Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PvP
So far have only a few videos as resource for what the PvP in game will consist of- not quite sure if its accurate. Big fan of Elder Scrolls Online PvP where the open world has objectives that have rewards for taking them and holding them (alliance points as well as rewards of gear) This allows for players who are looking for just PvP to level up and have a very, very large area with constant objectives to take, to have PvP without needing to flag on someone who is trying to grind levels or gather. In other words PvE and PvP are made to be a choice the player makes when they attain max level and each can progress with gear and play in those areas exclusively. Good end game content in my opinion.
I have only found a few references to the PvP in AOC so it may not be accurate, but it sounds a bit like PvE mastery and constant maintenance (not fighting, but PvE) will be something you have built into game to do PvP. Played Black Desert Online and found the PvP to be "gatherers and farmers" who PvP'ed in blocks of couple of hours one time a week, but really just players who spent 12 hours a day sending workers to build stuff all day long while they gathered and processed stuff. You could flag to PvP, but only to ease the HUGE burden of grinding levels as the equipment won fights- not the skill of the player. Very much not my thing.
Could you elaborate on what the PvP concept is for the game a bit so I can know if this is heading in a direction a player like me and my guild might enjoy? Not sure if its clear, but looking for huge open world without having to flag on farmers and gatherers (that is ganking people or slowing down a miserable grind for levels and gear in my opinion) that has objectives that reward players for fighting and winning, utilizing strategy along the way to dominate a map. To give an idea of what I am speaking of Elder Scrolls Online uses this PvP system now if you have played it. Thanks for your time and look forward to seeing the game develop!
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Comments
No wait...
https://youtu.be/8im30KL_fWk
That spells out everything for you in a nice video format.
Appreciate the link to video- very good stuff in there to be sure. Still have quite a few questions on the PvP and unfortunately the video doesn't really address all the questions I had regarding the design of the PvP and the direction the game will go. Sounds like (according to the video) its Black Desert Online with some caveats and interesting adjustments. Really wanting to find out if PvP will merely be things requiring guilds and done in blocks of say two hours one time weekly all being based on how many players you have that have maxed out PvE that are online to build all week long to 'set up' the sieges.
Rather enjoy the ability to open world even if I only have say one hour to play- some other set ups would preclude this style of play and you would be basically 'steered' to doing crafting/harvesting/questing rather than PvP as without constant maintenance of those aspects you couldn't really PvP. Death matches and arena's really are not the same experience in my opinion as say a large zone where combat is encouraged and rewarded, objectives are always under attack or being defended and one can log in and PvP for 30 min or 8 hours if so desired.
It's open world PvP. You can go around and kill anyone any time. If you want you can just PvP. Now are you asking if you're going to have to PvE to be good at PvP? Well typically the progression of gear leans towards raid gear > all other gear. It'll be hard to make an argument for taking 40 people to kill something and that gear isn't the best gear. So yeah if you want better gear you'll have to PvE. I did submit the question for FAQ on Oct. 31st to ask if there will be a PvP progression where if you just did PvP if you'd be able to earn something that allows you to progress on the same level as group and raid gear provides but we don't know that yet. You'll have several different things to do as PvP. You'll have the ability to go around and just kill people, sack a caravan, siege castles, plus on top of all that with open world pvp you'll have things like arena and Guild V Guild etc.
Maybe I'm not reading it right or your not asking the right question. Either way I'm trying to figure what your asking exactly and I can't really understand it?
Castle sieges require guilds but the PvP is fairly constant if you wish because caravans are required to build up the defenses each week. How many hours of PvP that is per week depends on how many caravans people run - and how successful each run is.
But, nodes will also be running caravans for the resources needed to build up infrastructure and progress to the next stage.
So, if you wish to focus on being a caravan raider, you can do so.
Maxing out PvE isn't really a thing.
And there is plenty of horizontal progression to partake in after max adventurer level.
Ashes of Creation is a PvX game.
I don't know that I would say there is a large zone where PvP combat is encouraged.
But, yes, catapults and other siege engines will have to be crafted in order to participate in castle sieges and node sieges.
Because it's a PvX game.
No. Theres no pvp gear or pve gear or "pvp only progression" The game is based around Zone control, economic trading and crafting. All of these things will bring strife between the player base and pvp will be the catalyst for change! Its a pvx game, so find some friends, join a guild and try to take over the world!
I'm sure it was already mentioned but there is plans, as far as I'm aware, to have battleground/arena style PvP as well. Is that essentially what you'd be asking for? WoW style queue up and PvP?
Ashes does not have a designated static battlegrounds like ESO.
The gear is PvX.
You won't have to do the crafting yourself.
We really only obtain resources from PvP combat so someone will have to craft the gear.
But, you get plenty of resources from PvP combat - if you win.
If you don't get it from what's already been said, you'll probably just have to wait and see how it looks once the mechanics are implemented.