Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
True Darkness: Optional
ArchivedUser
Guest
I'm watching the twitch stream right now and what stood out was they said it was Night... I was 100% sure it was day and overcast.
I'm one of those people who modded Fallout 4 with True Nights. I'd like the option where if I travel at night I "need" a torch. Going into a cave that has no glowing plants and I have no light, pitch darkness.
Just a console option, I know darkness isn't for all, so I can wait the night out and when the sun rises the flood of sunlight across the terrian is dynamic and stands out.
I'm one of those people who modded Fallout 4 with True Nights. I'd like the option where if I travel at night I "need" a torch. Going into a cave that has no glowing plants and I have no light, pitch darkness.
Just a console option, I know darkness isn't for all, so I can wait the night out and when the sun rises the flood of sunlight across the terrian is dynamic and stands out.
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BDO was the first mmorpg in which I experienced true darkness. I find:
Open world total darkness without a torch is annoying.
Dungeons in which there were candles on the walls were cool.
Natural caves, forests were amazing in total darkness and I loved the use of a torch.
I dont thing that in the open it should be dark except for a few special nights during the week. (Appropriate weather).
I think a torch should only be used for unninhibited caves and forests.
I would like ashes to implement if possible this feature:
Instead of lanterns on a belt that light a massive area around the character I would prefer if mages could use a flame orb or a bright magic(harry potter gandalf), and if warriors could wrap some cloth on fire on: left hand sword, axe, mace. Cloth on sword if sword shield. Torch for two handed weapons and join the torch together with the two hand weapon during combat.
Offhand Weapon: Torch - Burning damage
I'm ok without total darkness.
I'm ok with torches.
I'm ok with no torches.
What I'm not ok with it is being done cheesy.
I haven't had any experience with total darkness but it should prove interesting.
@eddit:
Looks like they already have something similar second 53.
https://youtu.be/6iNpeHv7l1Y
Yes, this is what I mean. Dark where there is no light, light where light shines from glowing plants, moss, breaks to the outside. Make sure to keep track of the time of day and weather outside. Be awesome to have a beak in the cave have water flowing in because it's raining up above.
This can be seen here:
https://www.youtube.com/watch?v=oLRG5D9CKVA&t=160s
I set the start and it's till around 1:50 where you see those aspects. Here it's just from the mage perspective. It's one of the earliest videos, I'm pretty sure they expand this past the mage to several classes (maybe not all)
https://youtu.be/KHTWhIF5cqI?t=84
Players want immersion; until the truth of it causes a level of burden.
They want to "feel" we are in darkness without any of the hassle of it. So, in essence, you don't want darkness.
Many players profess to desire systems with realistic systems; until they realize that so much of how we evolved and what we have build is in response to difficulties associated with environment. There is a reason you did not see heavy cavalry fighting on the field of battle at night; vision for both the heavily armored rider and the horse.
I would like total darkness. I want immersion. However, with darkness as a catalyst each class would have a response to that burden that fits the technology, arcane and divine solutions of the class.
Mages would have light spells; at the simplest level it could be like in DnD; you cast it upon any object; your staff, a fellow archers arrow to be shot into the darkness; a stalactite hanging from the cieling to light a cavern. As you grow in power you summon small elementalings to accompany you like wisps.
Warriors would have stones enchanted and set within their blades or use maces which act as braziers with a burning coals set within the head.
Priests as stated above could call for a blessing.
Of course there should be racial abilities for those subterranean dwelling (vice delving) races, however i would like it to be similar to the image seen here https://nerdomancerofdork.wordpress.com/tag/infravision/
If everything and everywhere is lit. If there is no edge to the torchlight. You just lose something that makes us human; the elements of both fear and discovery.
Rounding a darkened corner and have something leap upon you out of the dark is just as wondrous a story as discovering that ancient idol holding a blade by firelight in unexpected niche of the world.
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