Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PvP: Beware the CC Trap
ArchivedUser
Guest
Forgive me... I am notoriously long winded.
Having played MMOs for over 20 years now and focusing mostly on pvp, I'd like to suggest caution.
I've looked at the current skills listed on the wiki. It seems like the is an awful lot of CC abilities already. Please think very carefully about how much or how many of these you actually implement: pvp will lose its luster if it comes down to "he who locks the other down first, wins"
If you do start with CCs, there needs to be a direct counter to each type. For example, for all damage dealt, armor exists to mitigate and heals exist to counter. Thus for every stun, slow, or root, a purge or duration mitigation must exist.
If all of the current CC's that I saw make it into the game without mitigation, it could be problematic. I cannot recommend enough: start with VERY few CC abilities. You can always add more later but taking away after you've given too much up front always disenfranchises players. Keep ability lists small in the beginning and you can balance easier and always add later.
Just a couple of related lessons I'm sure many here have also learned over the years:
From DAOC, we learned that aoe mesmerize, aoe stuns, and aoe roots become "must haves" and percieved as "I win buttons"
Elder scrolls online has recently gone the same route: adding even more aoe subs and slows. Though it is bad, there are at least ways to mitigate and or remove this abundance of CC. Still, it degrades the pvp game play and turns it into a battle of lockdowns and ultimate ability dumps.
WoW teaches every bg player at the lowest levels that the trinket is REQUIRED.
Having played MMOs for over 20 years now and focusing mostly on pvp, I'd like to suggest caution.
I've looked at the current skills listed on the wiki. It seems like the is an awful lot of CC abilities already. Please think very carefully about how much or how many of these you actually implement: pvp will lose its luster if it comes down to "he who locks the other down first, wins"
If you do start with CCs, there needs to be a direct counter to each type. For example, for all damage dealt, armor exists to mitigate and heals exist to counter. Thus for every stun, slow, or root, a purge or duration mitigation must exist.
If all of the current CC's that I saw make it into the game without mitigation, it could be problematic. I cannot recommend enough: start with VERY few CC abilities. You can always add more later but taking away after you've given too much up front always disenfranchises players. Keep ability lists small in the beginning and you can balance easier and always add later.
Just a couple of related lessons I'm sure many here have also learned over the years:
From DAOC, we learned that aoe mesmerize, aoe stuns, and aoe roots become "must haves" and percieved as "I win buttons"
Elder scrolls online has recently gone the same route: adding even more aoe subs and slows. Though it is bad, there are at least ways to mitigate and or remove this abundance of CC. Still, it degrades the pvp game play and turns it into a battle of lockdowns and ultimate ability dumps.
WoW teaches every bg player at the lowest levels that the trinket is REQUIRED.
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Comments
I have watched every video i could find on YouTube and have scoured this site & that wiki.
Would love more to read, hear, and learn
Edit: stupid phone... autocorrect is the bane of my existence.
https://forums.ashesofcreation.com/discussion/10158/quotebin-quotes-of-intrepid-team-from-discord/p1
https://discordapp.com/invite/ashesofcreation
Thank you
And with the vagaries of what I've heard I still believe the caution of less now, more later is still something I wanted to state. I'd rather say it now, early, than not and wish I had.