Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Tanks/Dps/Healers skill requirements
Greetings I just wanted to say since i have played so many MMOrpgs and i'm really interested
in this game hopefully they will make the classes (all of em!) have this (High Risk/High Reward)
and NOT making (Low Risk/High Reward) please ('-_-) also one last thing please don't
make the Tanks so slow just because they use heavy armor or heavy weapons sometimes
FUN>Reality.
in this game hopefully they will make the classes (all of em!) have this (High Risk/High Reward)
and NOT making (Low Risk/High Reward) please ('-_-) also one last thing please don't
make the Tanks so slow just because they use heavy armor or heavy weapons sometimes
FUN>Reality.
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Comments
You can´t take much damage but you deal a lot of damage. --> high risk/high reward
"low risk/high reward" would probaly something like a tank that has 90% damage reduction without doing anything.
In this tank example the "high risk/high reward" would be some active skills which must be timed correctly to absorb the damage. If not timed correctly you take normal damage.
As they stated that they wan´t the skills to be strategic. And they also mentioned that you can go deep or wide with you class and skills. So its your decision if you go full Rouge/Rouge-glass canon build or have a more allround build with more survivability but with less DPS.
(you have an ability that will increase your Damage as a DPS but will lower your defence so the damage you will take is increased so you will think twice before using it but its very necessary to master your class to clear hard contents).
[Low risk / High reward] is just using that ability without lowering your defence or losing anything!!
TANKS for example using a defensive ability but it will lower your aggro or your damage
Hmm I have to agree with @AutumnLeaf here, but I see more or less what you are requesting. Well, once we have some more content we can evaluate if it meets your expectations (and more importantly the expectations of the community at large) and provide appropriate feedback .