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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PvP 1v1's and Open world?
After having been in sampling through BR myself I'm curious on how the dev team at AoC plans to balance the game
What point of the game are they going to use as a reference for balancing I wonder? Will it be around Large Open scale balancing? Or will their focus be more specific and fine tuned for the Competitive fighters who like to prove their mettle?
I've been with AoC a long while now since kickstarter but now aftet having actually been lucky enough to play a part of it the games all I can wait for!
Even Moving into a new home of my own hasn't dimmed it out. So I wanted to ask everyone
Where do you think the Dev's team focus will be at for Balancing? And ,almost as importantly, where do YOU think the dev team should use as their focus for balancing?
Humor me
What point of the game are they going to use as a reference for balancing I wonder? Will it be around Large Open scale balancing? Or will their focus be more specific and fine tuned for the Competitive fighters who like to prove their mettle?
I've been with AoC a long while now since kickstarter but now aftet having actually been lucky enough to play a part of it the games all I can wait for!
Even Moving into a new home of my own hasn't dimmed it out. So I wanted to ask everyone
Where do you think the Dev's team focus will be at for Balancing? And ,almost as importantly, where do YOU think the dev team should use as their focus for balancing?
Humor me
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Comments
But there are always shakeups and design changes and different angles and priorites along every games lengthy development path.
I just hope they dont have it so completely lopsided with a rock/paper/scissors type of design
That said, I like the goal of 8 players being a balance. They have mentioned that Boss monsters will change attack routines (hope that's still true) so hopefully there will be lots of variety in 8 character adventuring parties.
In my head the bard still runs around with a guitar and trys to sing people to death.
And the summoner just kites you while his minions kill you.
But i guess we have to wait...
The PKers will gain corruption points. Enough corruption and you drop gear upon death.
Corrupt players can have bounties placed on them by other players, by city governments, and perhaps by other organizations like guilds. Players can be bounty hunters.
There will be strong motivation to hunt down those PKers, it will be profitable to collect the bounties, profitable to pick up their gear. Some of the PVP folks will quickly realize it is more challenging, profitable and fun to hunt PKers than to be one!
Just FYI, in your fantasy, where the griefers dont care about corruption, they are all running around doing 0 dmg and most likely have 0 armor stats remaining. However you and your 7 dwarfs should prolly stick together. Apples and all....
-CS
As for 1v1, hopefully there is enough semblance of balance to make that a skill thing, but not something Ashes shoots for as 'level ground.'
I think, if that were to be a thing, the pin should also indicate the game is not a PvP focused game and that PvE is equally important.
Most likely too difficult to disable it for specific servers at this point, though.