Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Who else is now disappointed with IS?
Are we headed towards a repeat of Fortnite?
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Comments
I'm not going to say it's not there, just that I haven't found it.
Your response makes perfect sense, and from your perspective I 100% agree. The only reassurance I can give is that, for those who do solely action combat in the MMO will appreciate (rather they know it or not) all of us who have tested the system.
Personally I am glad they are focusing on combat, not because I actually care, but because many here really do. I would be happier testing quest chains and tab-target myself and look forward to those opportunities.
I also agree with the cosmetics, as I usually pick one I like and keep it for a long time, those earned in the BR/Apocalypse setting(s) don't do me much good compared to the ones I have purchased. I look forward to finding my first skin in the game, even if it's 'farmer rags.'
At this point I just want to get the Castle Siege phase of testing so I can at least test something that will resemble an actual element of the MMO.
In some ways I do agree with you. Since the KS ended there has been multiple times IS has used word-smithing to justify their actions when the community speaks up. In the case of Apocalypse I think overall their goal was to test, show the community that combat is a focus, and allow as many of their devoted fans in as they could.
In the end however, re-naming it appears to give the impression they are focusing on Apocalypse as some sort of separate entity not tied to the game. While in some aspects that is true, in the end they are accomplishing stress-testing and combat testing.
I won't lie, I do hope Apocalypse goes away once the next stage of testing begins but that doesn't sound like the plan. Mostly because, imo, if they carry this mode all the way to release they could be easily pressured into keeping as a permanent game mode. In which case your concerns are accurate as they would be focusing Ashes resources elsewhere. Nobody, that I am aware of, signed up for that when they backed/donated to IS.
Not only that, but there's no reason to have the BR once siege mode is available. In fact, getting rid of the BR would be the best thing for intrepid right now.
This is just flat-out stupid. Let’s develop and maintain something nobody wants and has nothing to do with what anyone supported and paid for. Come on Intrepid, make your damn game before deciding to make something else. They’re like a kid with ADD who can’t get their homework finished.
Anyone who has been in the tests knows they have made major improvements to it's performance, improvements that will transfer to the MMO. Deleting it would be stupid. I see people freaking out because they think it's taking development resources away from the MMO but it really hasn't. Beyond someone spending maybe a week or 2 making the quest/exp system, all they have done is improving it's performance and importing new models. Both of these things are also for MMO, especially the performance improvements(which is the BR's purpose).
I'd understand outcry if they were wasting time adding new abilities didn't utilize new mechanics and/or a bunch of BR unique mechanics, but their not. They haven't even added a new weapon or armor piece.
Just because the people who don't like it are the loudest doesn't mean the whole community doesn't like it.
I myself am not a huge fan of BRs.
But they have already made this game mode (with minimal development resources). It doesn't make sense to scrap something you already have.
Maybe some people will like BR in the F2P Apocalypse and this will give IS testing data to improve the game.
Personally really looking forward to siege and horde mode myself. Not a fan of BR but i'll respect the decision to keep it around
I can also recall seeing OP's name at several parts of the stream and based on their responses and this thread I can confidently say they have not done much research into the production of Ashes.
Not to mention that Steven sat there and said there was a stream on MMO stuff next week (ya'll should feel lucky we're getting two streams in one month) while being unable to see the chat's demands. We're fine. The man knows what game he's building. And it's not Fortnite.
@nagash I wouldnt even bother, mate. This one ain't worth your time, me thinks
@CptBrownBeard im going to play horde mode anyway but I want to see all the fallen people come back as undead ^^
I am worried Ashes will go the same route, for some reason BRs are super popular and it would be easy to just let Ashes fall by the wayside because Apoc is bringing in money. That is my concern, that is my frustration. If you notice on the home page we even have a brand new link to Apoc. I didn't back a possible BR game, I backed an MMO and that's what I want to play.
I'm not a fan of BRs in general, and APOC isn't an exception. However, this is a testing environment and I'm happy to help test. As this is a testing environment, I'm here to get to work, not to have fun. If I happen to have fun while testing, alls the better. But that isn't my expectation. Not at this stage.
If this is going to end up some Fornite 2.0 BS I will abandon ship so fast it won't even be funny. I'm not here for a BR. I'm here for testing functions of a sandbox PvX hybrid action/tab MMO.
So far, that is exactly what we've seen, and so far, that is exactly what they've done. As long as our end goal stays true, I'm happy with where we're going. I'll take all kinds of bumpy terrain along the way.