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Who else is now disappointed with IS?

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Comments

  • Flatline said:
    lollolkoko said: hi
    Definitely Fortnite-styled monetization within Apocalypse. I am more concerned with how those items will work in the MMO when they transfer over. Like Peon asked about, there definitely needs to be some restrictions, level or otherwise, to prevent a bunch of low levels running around with insane cosmetics.
    It was mentioned in the stream that there will be level caps for cosmetics 
    Is that what he was saying? It was very vague and hard to decipher if that's what Steven was talking about. That would be good and make a lot of sense but I wasn't 100% sure that's what he was explaining
  • I won't be happy until I can dab on @Xombie
  • ArchivedUserArchivedUser Guest
    edited December 2018
    Ha haw!  You LOVE BR mode. You love it. Mmm.. BR mode. 
    You'll play it and you'll like it!
  • People just need to find a reason to complain sometimes...all that is getting 'monetized' is skins/cosmetics and while I also don't really like the whole apocalypse stuff as long as I get to play the mmo we are being promised then I don't really mind since the apocalypse does have it's benefits for the game and Intrepid.
  • Isn't AoC at least a year from release? I don't understand why anyone is angry. When I look at gameplay of the BR mode it looks like 1 guy spent a day or two to throw that thing together. I honestly feel they spent little to no resources building the BR mode and are instead spending all their resources on the stuff they say they are focusing on like server stability. Then we have Horde mode and Castle sieges coming which will DIRECTLY affect the MMO experience by testing abilities and AI pathing.

    If AoC is really a year or more from release and they wind up showing us something that is more polished than Tera in A2, I really don't see what the problem is. I mean the dungeon gameplay video that was made for the kickstarter looked more polished than No Man's Lie and Fallout 76, so what are these so-called problems people have?
  • I agree with almost every post in this thread on one term or another.
    My concern is publicity going forward. Since Apocalypse is out and playable that is what will start drawing in crowds.

    Games you can play draw larger crowds than games you are waiting to play. Larger crowds playing games means more people flaming social media with negative responses. Not all responses will be negative, but we all know the nay-sayers always scream the loudest.

    So as this 'new blood' comes in looking for a BR/Apocalyse style game, and are not interested in PvE or PvP with potential consequences, like corruption, there is a chance that a large number of new members will be against IS devoting resources to the MMO.

    In the end, this is all speculation and worse case scenario thought trains (at least this particular post of mine is). But you are my new community/family and I feel comfortable expressing my concerns here.

    All in all I do think the testing aspects for sure helped. I'm just not sure why it has to be persistent. Once combat is finalized and all data gathered it will become a resource sink. That said, if peeps be paying for it they should have access to it.
  • Aren't they doing a little like what activevision did? or was it EA. You pay for some skins, but the skins are still hidden behind progression. I bet the nicest skins will be the one offs, or the onces for the epic path
  • My complaint is that its not just cosmetics, but lore/history locked behind a pay wall. Whats next? Content packs like Sims 4?
  • My complaint is that its not just cosmetics, but lore/history locked behind a pay wall. Whats next? Content packs like Sims 4?
    All of the lore will be open to everyone just the items will not be
  • My complaint is that its not just cosmetics, but lore/history locked behind a pay wall. Whats next? Content packs like Sims 4?
    I want you to link me ANYTHING from IS that states any PLAYABLE content will be locked behind anything more than the sub cost. When you find something maybe 2-3 years down the road I will be here waiting.
  • ArchivedUserArchivedUser Guest
    edited December 2018
    Azathoth said:
    I agree with almost every post in this thread on one term or another.
    My concern is publicity going forward. Since Apocalypse is out and playable that is what will start drawing in crowds.

    Games you can play draw larger crowds than games you are waiting to play. Larger crowds playing games means more people flaming social media with negative responses. Not all responses will be negative, but we all know the nay-sayers always scream the loudest.

    So as this 'new blood' comes in looking for a BR/Apocalyse style game, and are not interested in PvE or PvP with potential consequences, like corruption, there is a chance that a large number of new members will be against IS devoting resources to the MMO.

    In the end, this is all speculation and worse case scenario thought trains (at least this particular post of mine is). But you are my new community/family and I feel comfortable expressing my concerns here.

    All in all I do think the testing aspects for sure helped. I'm just not sure why it has to be persistent. Once combat is finalized and all data gathered it will become a resource sink. That said, if peeps be paying for it they should have access to it.
    They will eventually have to kill off the Battle Royale once they've fed themselves enough from it and have the MMO as intended in the first place. Why? Because its Steven's dream to create the most ideal MMORPG for him and not a freaking BR game. This leads me to believe that he will do everything in his power to make sure the MMO comes out with all the attention that it requires and that we don't have to worry about anything taking off other than the MMO. I have full faith that Steven has this all under control. Take my hand and join me for we have not fallen yet my brother's and sisters!!!!
  • Holy crap man people just like to overreact to everything. Fortnite was already a functional PvE game but they were not making money so they jumped on the BR trend. Ashes isn't even out yet and you all are dooming it, do you guys not realize a class action lawsuit can be filed at any time against Intrepid for false advertising if they ever pulled a "Sorry we couldn't finish the MMO here's the BR" Are people just idiots or they just like a lot drama?
  • The purpose of the BR is to get as many people as possible into their servers in the shortest amount of time. They want to be able to host hundreds of thousands of users on their servers successfully before launch, so as to avoid the traditional crash-and-burn launch that most MMOs have seared into their history. What better way than through a stand-alone game-mode that has proven itself to be effective in gathering swaths of people time and again?

    Apocalypse also includes the Castle siege and Horde defense modes as well. They are making leaps and bounds in their testing, and making preparations that wouldn't have been started for months if they had restricted themselves to only working on what was originally planned. As far as the MMO is concerned, despite making a separate game and working extensively on their servers, the MMO is on pace with the original Kickstarter schedule. The pay model in Apocalypse is just so that they don't draw resources from the MMO and become the next Fortnite.
  • Back when my.com was announced as the EU publisher I understood some of the outrage especially since it was really sudden, but this is tiny in comparison and is not really going against anything IS said, the only 'locked' content in the Apocalypse mode is mostly re-skins/recolors of the original weapons just calm down a little.
  • Everyone in here screaming calm down, you're all overreacting people like to complain about everything... I haven't seen a post yet that jumps the shark, simply people (including me) expressing their concerns without being disrespectful. Since when is that wrong?
  • I am more concerned with how those items will work in the MMO when they transfer over. Like Peon asked about, there definitely needs to be some restrictions, level or otherwise, to prevent a bunch of low levels running around with insane cosmetics.
    I dunno what insane cosmetics means.
    Probably many ways to obtain low level cosmetics that look "insane".
    But, yes, skins have tiers that are associated with the actual item tiers.
    You can't put a Tier 2 mount skin on a Tier 1 mount, for instance.
  • ArchivedUserArchivedUser Guest
    edited December 2018
    I am having a really hard time believing this wasn't their goal. Why would you add BR mechanics to a genre that doesn't use them? Why not add some other game types that would be seen in our game? FFA, capture the flag, team skirmishes, king of the hill/keep, escort the caravan, etc... I honestly think they wanted to cash in on the BR craze and they used our kickstarter money to do it. They used a flimsy excuse that it allowed them to test the combat better... any of those listed gametypes would have worked better and been more relevant. 

    And to all of you saying it isn't monetized... you are wrong. They are adding a legendary path to unlock the majority of the cosmetics for the mmo that costs 10 bucks. Alpha 1 backers will have lifetime access to this legendary path. So anyone that didn't drop $500+ will still have to dish out $10 a season to access most of the unlocks in this game for a different game.

    They use the figures of 20 cosmetics for free users and 70+ for the paid users. 
  • ArchivedUserArchivedUser Guest
    edited December 2018
    Loyheta said:
    I am having a really hard time believing this wasn't their goal. Why would you add BR mechanics to a genre that doesn't use them? Why not add some other game types that would be seen in our game? FFA, capture the flag, team skirmishes, king of the hill/keep, escort the caravan, etc... I honestly think they wanted to cash in on the BR craze and they used our kickstarter money to do it. They used a flimsy excuse that it allowed them to test the combat better... any of those listed gametypes would have worked better and been more relevant. 

    And to all of you saying it isn't monetized... you are wrong. They are adding a legendary path to unlock the majority of the cosmetics for the mmo that costs 10 bucks. Alpha 1 backers will have lifetime access to this legendary path. So anyone that didn't drop $500+ will still have to dish out $10 a season to access most of the unlocks in this game for a different game.

    They use the figures of 20 cosmetics for free users and 70+ for the paid users. 
    First - there isn't a single person here saying that Apocalypse isn't monetized. Let's get that out of the way and move on - you are proving nothing to anyone with the last half of your post. It is monetized, which is absolutely necessary in order to not siphon funding from the MMO. So, just to clarify, your Kickstarter money is not being used to build a BR out of false promises. And if you're still complaining about $10 a season for 70+ unlocks, think about it this way: 70+ skins would cost a lot more if they were just regularly sold in the Intrepid shop, like many cosmetics will be. You are buying cosmetics for less than normal price with the added contingency of playing the 3 modes associated with Apocalypse. Which, at the moment, is the only playable form of AoC anyway.

    Second - this "flimsy excuse" that you're talking about is flimsy... but that's because it's just factually incorrect. Apocalypse is less about testing combat than it is server capacity. Initially, it was meant to test the action portion of combat. That is absolutely true. But their continued efforts into Apocalypse are designed to push as many people through their servers as possible in order to make those servers functional for the MMO upon release. The easiest way to get a couple hundred thousand people into your servers is with a BR, which was also the easiest way to let players initially test out some action combat.

    Third - perhaps you picked up on this in my previous paragraphs, but Apocalypse is not just a BR. Apocalypse also has the upcoming Siege and Horde modes included as playable game modes. And those "BR mechanics" are literally just the added storm that closes in on the players, and the special item effect/loot spawn mechanics. Everything else directly translates into work on the MMO, as the BR and MMO are created within the same virtual environment, the only difference being scale.

    There has already been so much written on the topic - instead of reiterating all the points that have been addressed in different places on the forums, do a quick search and save people the trouble of repeating themselves, please.   :P
  • No I'm not since there is no reason for it until BR becomes the Main Focus.
  • My complaint is that its not just cosmetics, but lore/history locked behind a pay wall. Whats next? Content packs like Sims 4?
    I want you to link me ANYTHING from IS that states any PLAYABLE content will be locked behind anything more than the sub cost. When you find something maybe 2-3 years down the road I will be here waiting.


    Quoting the email about the Apocalypse open beta:

    "There will be an optional Legendary Path that players can purchase.  Both paths provide daily quests and weekly quests for players to complete.  These quests give lore that relates to the story of Verra during the Fall, thousands of years before the start of the MMORPG."

    The point is that we are setting a precedent. I get that this is not AoC, but a standalone game. Which is even worse, you have to have a second game to play some of the PvP modes.


  • My complaint is that its not just cosmetics, but lore/history locked behind a pay wall. Whats next? Content packs like Sims 4?
    I want you to link me ANYTHING from IS that states any PLAYABLE content will be locked behind anything more than the sub cost. When you find something maybe 2-3 years down the road I will be here waiting.


    Quoting the email about the Apocalypse open beta:

    "There will be an optional Legendary Path that players can purchase.  Both paths provide daily quests and weekly quests for players to complete.  These quests give lore that relates to the story of Verra during the Fall, thousands of years before the start of the MMORPG."

    The point is that we are setting a precedent. I get that this is not AoC, but a standalone game. Which is even worse, you have to have a second game to play some of the PvP modes.



    I should mention that if the quest lines for the generic and legendary paths are the same, then my point is moot. Perhaps someone from IS would like to weigh in?
  • My complaint is that its not just cosmetics, but lore/history locked behind a pay wall. Whats next? Content packs like Sims 4?
    I want you to link me ANYTHING from IS that states any PLAYABLE content will be locked behind anything more than the sub cost. When you find something maybe 2-3 years down the road I will be here waiting.


    Quoting the email about the Apocalypse open beta:

    "There will be an optional Legendary Path that players can purchase.  Both paths provide daily quests and weekly quests for players to complete.  These quests give lore that relates to the story of Verra during the Fall, thousands of years before the start of the MMORPG."

    The point is that we are setting a precedent. I get that this is not AoC, but a standalone game. Which is even worse, you have to have a second game to play some of the PvP modes.



    I should mention that if the quest lines for the generic and legendary paths are the same, then my point is moot. Perhaps someone from IS would like to weigh in?
    If you call reading, "PLAYABLE content" then i guess you are right. I am just waiting for the lore videos about it from people like krojax so I can listen to someone tell me the lore because I am too lazy to read and want to actually play. I did the same thing with Destiny 1 and those stupid grimoire cards, just waited for people to make lore videos explaining it all. As for these "quests", they should actually be called challenges (someone mentioned this previously, possibly in a different post, just too lazy to check at this point) because "kill 10 players" cannot be called "playable content" in my eyes.

    Let's put it this way instead. If Blizzard released some "DLC" for Diablo 3 that was ONLY stuff like "kill 100 demons" for a cosmetic item, I would be grabbing my torch and pitchfork.
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