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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Class-synergies - What are you thinking about the interplay of the classes between each other?
ArchivedUser
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You read it in the title: What are you thinking about the interplay of the classes between each other?
My meaning behind this is not, how the classes react in Mainclass/Subclass combination but rather, one person with one main class synergises with another player with some other main class.
A good example would be a two man group of a bard and a summoner. The summoner does what he does best = summoning a horde of adds and the bard then buffs them, to make them better (Siren makes them tankier, Tellsword gives them a higher melee attack etc)
My meaning behind this is not, how the classes react in Mainclass/Subclass combination but rather, one person with one main class synergises with another player with some other main class.
A good example would be a two man group of a bard and a summoner. The summoner does what he does best = summoning a horde of adds and the bard then buffs them, to make them better (Siren makes them tankier, Tellsword gives them a higher melee attack etc)
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I didnt mean the Classcombo (Main/Sub) i meant how the classes will synergise in groups (One player as a Paladin and another as a High Priest for example) ;D
"My meaning behind this is not, how the classes react in Mainclass/Subclass combination but rather, one person with one main class synergises with another player with some other main class."
I know that the classes are created to synergise well, but there are always wombo combos that are just working better then everything else
It also depends on what you want to do and the party size.
In my opinion the most obvoius and porbably easiest to play combination in a two man group will be tank+cleric.
They will synergise for a lot of survivability and probably control capability.
Depending on how all the classes are made it could be possible that every group may need a tank and a cleric.
I agree on the Bard+Summoner group. Its possible that the perfect 4 man group could be tank+cleric+summoner+bard. If the group geta bigger just add some random DPS class.
I'm guessing we'll be seeing more of Sleepy Steven.
The only pairings I can see being subpar are Tank + Tank and Cleric + cleric. You won't die more than likely but you'll be slower to kill things.