Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Cosmetics, cosmetics and uhh... More cosmetics! Yay!

Is it just me or is there an overload with the amount of cosmetics this game has to offer?
«1

Comments

  • Most of the cosmetics from apocalypse will be reckons of already made items, on the skins from the monthly packs are hand made.
  • Well it's either cosmetics or p2w, choose ;) honestly it's not as bad especially since the Apocalypse items are mostly just reskins so it's a matter of having a purple or blue wand.
  • Well it's either cosmetics or p2w, choose ;) honestly it's not as bad especially since the Apocalypse items are mostly just reskins so it's a matter of having a purple or blue wand.
    What if I want a hot pink wand so I can be the brightest fairy in the forest?
  • Well it's either cosmetics or p2w, choose ;) honestly it's not as bad especially since the Apocalypse items are mostly just reskins so it's a matter of having a purple or blue wand.
    What if I want a hot pink wand so I can be the brightest fairy in the forest?
    Then you will have to go on a quest to find a unicorn who once every pink moon pukes rainbows that can crystallize into fabulitium a rare material that shines pink like the sun itself which is pink by the way.
  • Well it's either cosmetics or p2w, choose ;) honestly it's not as bad especially since the Apocalypse items are mostly just reskins so it's a matter of having a purple or blue wand.
    What if I want a hot pink wand so I can be the brightest fairy in the forest?
    Then you will have to go on a quest to find a unicorn who once every pink moon pukes rainbows that can crystallize into fabulitium a rare material that shines pink like the sun itself which is pink by the way.
    Can I also kill the unicorn?
  • Well it's either cosmetics or p2w, choose ;) honestly it's not as bad especially since the Apocalypse items are mostly just reskins so it's a matter of having a purple or blue wand.
    What if I want a hot pink wand so I can be the brightest fairy in the forest?
    Then you will have to go on a quest to find a unicorn who once every pink moon pukes rainbows that can crystallize into fabulitium a rare material that shines pink like the sun itself which is pink by the way.
    Can I also kill the unicorn?
    Of course not. You have to go on an epic quest with the unicorn and win it's friendship first. After you receive the item the unicorn will disappear into a pink light and move somewhere else in the world for someone else to stumble upon it and try and obtain the pinkest wand ever. 
  • Will some of the unicorn stuff drop from a player if they die? Maybe someone could casually stroll over to their location right when they get some materials from the unicorn and you just slip your sword through their chest and watch the materials pop out like a pinata ;)
  • LunarSky said:
    Well it's either cosmetics or p2w, choose ;) honestly it's not as bad especially since the Apocalypse items are mostly just reskins so it's a matter of having a purple or blue wand.
    What if I want a hot pink wand so I can be the brightest fairy in the forest?
    Then you will have to go on a quest to find a unicorn who once every pink moon pukes rainbows that can crystallize into fabulitium a rare material that shines pink like the sun itself which is pink by the way.
    Can I also kill the unicorn?
    Of course not. You have to go on an epic quest with the unicorn and win it's friendship first. After you receive the item the unicorn will disappear into a pink light and move somewhere else in the world for someone else to stumble upon it and try and obtain the pinkest wand ever. 
    I find your attempt at usurping my story to be disturbing... 
  • Will some of the unicorn stuff drop from a player if they die? 
    Unicorn stuff is recource and recources can drop on death. But this will enrage the unicorns because you slaughtered one of their friends and stole unicorn stuff without consent. The dark unicorn army will then chase you until you give the unicorn stuff back.
  • ArchivedUserArchivedUser Guest
    edited December 2018
    Well it's either cosmetics or p2w, choose ;) honestly it's not as bad especially since the Apocalypse items are mostly just reskins so it's a matter of having a purple or blue wand.
    ...Or subscriptions. That used to be the tradeoff. You either payed a sub, or dealt with a cash shop.

    In modern games, we either deal with pay2win, or we have to pay a sub on top of a cosmetic cash shop. Meh... not a fan. As great as the Ashes devs have been speaking out against pay2win, ultimately the planned monetization model for this game is still a step backwards from the "good old days" of gaming, where you didn't have to deal with any bullshit at all. Just pay a monthly sub, and gain access to 100% of the game content, including cosmetics.

    That said, they have come down decisively against pay2win, and that's a good thing. As long as the "it's just cosmetics" cash shop is relatively unintrusive to my gameplay (ie. there is still a good assortment of cosmetics I can earn through gameplay) then it's something I can live with, even if I'm not happy about it. And maintaining a healthy dose of cosmetics obtainable through gameplay is also something Steven has committed to, so now we just have to wait and see how well all of this is followed through on.
  • Swash said:
    Well it's either cosmetics or p2w, choose ;) honestly it's not as bad especially since the Apocalypse items are mostly just reskins so it's a matter of having a purple or blue wand.
    ...Or subscriptions. That used to be the tradeoff. You either payed a sub, or dealt with a cash shop.

    In modern games, we either deal with pay2win, or we have to pay a sub on top of a cosmetic cash shop. Meh... not a fan. As great as the Ashes devs have been speaking out against pay2win, ultimately the planned monetization model for this game is still a step backwards from the "good old days" of gaming, where you didn't have to deal with any bullshit at all. Just pay a monthly sub, and gain access to 100% of the game content, including cosmetics.

    That said, they have come down decisively against pay2win, and that's a good thing. As long as the "it's just cosmetics" cash shop is relatively unintrusive to my gameplay (ie. there is still a good assortment of cosmetics I can earn through gameplay) then it's something I can live with, even if I'm not happy about it. And maintaining a healthy dose of cosmetics obtainable through gameplay is also something Steven has committed to, so now we just have to wait and see how well all of this is followed through on.
    I think people dont realise that the "good old days" are not as good as they think they are, its nostalgia and that is what is slowly killing this genre, people refusing to try new things and trying to get that "old nostalgic feeling". Well at least that's my opinion, a game can't run without money and if Intrepid have to monetize cosmetics for them to have some extra cash to put into the game then I won't complain.
  • Cosmetics are the only reason I'm even considering the apocalypse before the questing pre stories that is...

    The simple fact is that a range of cosmetics motivates the behavior of some players.

    Yes, there are a lot, but then even if the character customizer is lacking when it comes out ( which no-one expects) then you can still make your toon stand out from the crowd.

    I wish that we could all get free cosmetics, but I'm still also wishing for a pony for Christmas.

    {A little one to pull a buggy, much more eco friendly and cheaper to run than wishing for a chopper, though (Dear Santa) I wouldn't turn one down.}

    In the meantime, I shall buy the cosmetics I think I would use and ignore those I wouldn't.

    No one is likely to quit an MMORPG because of having choices open to them.


  • The only downside to cosmetics is when they're removed.
    Its really sad that most are removed already before the game is even launched.
  • @Grimseethe Removed as in no longer available via cash shop?

    As I understood it, and please correct me if I'm wrong, alternatives / similarities to the cash shop items will be available in game.

  • Megs said:

    @Grimseethe Removed as in no longer available via cash shop?

    As I understood it, and please correct me if I'm wrong, alternatives / similarities to the cash shop items will be available in game.


    Yes remove as in no longer available.
    Most MMO players are also collectors, I'm not sure why devs don't realise tat by now.
  • ArchivedUserArchivedUser Guest
    edited December 2018

    I think people dont realise that the "good old days" are not as good as they think they are, its nostalgia and that is what is slowly killing this genre, people refusing to try new things and trying to get that "old nostalgic feeling". Well at least that's my opinion, a game can't run without money and if Intrepid have to monetize cosmetics for them to have some extra cash to put into the game then I won't complain.
    Oh, I assure you, I definitely preferred the days before cash shops. That is not just nostalgia. Perhaps I can demonstrate that by saying that I think those old MMOs were basically all piles of trash. Buggy, unstable, incomplete, clunky disasters that would have been totally unacceptable if they had been forced to compete with quality single-player titles. It was only the fact that they were MMOs, and all MMOs were trash, that allowed an MMO like WoW to set itself apart as being a little less garbage than all the others.

    It's not those old MMOs I'm pining for, it's the monetization model.

    A monthly sub is an honest business model where the company only bugs you once a month asking for money, and then leaves you the hell alone for the next 30 days. I pay 1 recurring fee and get access to everything the game has on offer. Just a simple, streamlined, honest transaction between the customer and the business. Instead, now every time I open an inventory screen in some free2play MMO I am "reminded" that I could have even more phat lootz if I also open my wallet one more time. Bleh.

    Unfortunately, all I see when I look at Apocalypse is something I'm going to be forced to play (despite not really liking the BR genre) if I want to unlock cosmetics for use in the MMO proper. Depending on which cosmetics I want, I might even have to pay to play Apocalypse (if I want something from the Legendary quest path.)

    Paying to play a game I don't even enjoy in order to unlock items for the game I actually do enjoy. Not really an ideal situation.
  • Swash said:

    I think people dont realise that the "good old days" are not as good as they think they are, its nostalgia and that is what is slowly killing this genre, people refusing to try new things and trying to get that "old nostalgic feeling". Well at least that's my opinion, a game can't run without money and if Intrepid have to monetize cosmetics for them to have some extra cash to put into the game then I won't complain.
    Oh, I assure you, I definitely preferred the days before cash shops. That is not just nostalgia. Perhaps I can demonstrate that by saying that I think those old MMOs were basically all piles of trash. Buggy, unstable, incomplete, clunky disasters that would have been totally unacceptable if they had been forced to compete with quality single-player titles. It was only the fact that they were MMOs, and all MMOs were trash, that allowed an MMO like WoW to set itself apart as being a little less garbage than all the others.

    It's not those old MMOs I'm pining for, it's the monetization model.

    A monthly sub is an honest business model where the company only bugs you once a month asking for money, and then leaves you the hell alone for the next 30 days. I pay 1 recurring fee and get access to everything the game has on offer. Just a simple, streamlined, honest transaction between the customer and the business. Instead, now every time I open an inventory screen in some free2play MMO I am "reminded" that I could have even more phat lootz if I also open my wallet one more time. Bleh.

    Unfortunately, all I see when I look at Apocalypse is something I'm going to be forced to play (despite not really liking the BR genre) if I want to unlock cosmetics for use in the MMO proper. Depending on which cosmetics I want, I might even have to pay to play Apocalypse (if I want something from the Legendary quest path.)

    Paying to play a game I don't even enjoy in order to unlock items for the game I actually do enjoy. Not really an ideal situation.
    Ah well yes all old games lacked the monetization I agree with that but that does not change the fact that Intrepid are gunning for cosmetics only being monetized (and let's be honest it does not hurt you as long as you can get some cool looking stuff in game aswell) if you want those Apocalypse re-skins or maybe something else from there then sure you will need to commit time and possibly money to get it, I just honestly don't see the big problem here, if you have to do something you don't like to unlock something you want...well that's just life. Cosmetics are at the end of the day just that cosmetics, they don't have an impact on your gameplay.

    Well I suppose we all have our opinions regardless 'w'

  • Swash said:
    Well it's either cosmetics or p2w, choose ;) honestly it's not as bad especially since the Apocalypse items are mostly just reskins so it's a matter of having a purple or blue wand.
    ...Or subscriptions. That used to be the tradeoff. You either payed a sub, or dealt with a cash shop.

    In modern games, we either deal with pay2win, or we have to pay a sub on top of a cosmetic cash shop. Meh... not a fan. As great as the Ashes devs have been speaking out against pay2win, ultimately the planned monetization model for this game is still a step backwards from the "good old days" of gaming, where you didn't have to deal with any bullshit at all. Just pay a monthly sub, and gain access to 100% of the game content, including cosmetics.

    That said, they have come down decisively against pay2win, and that's a good thing. As long as the "it's just cosmetics" cash shop is relatively unintrusive to my gameplay (ie. there is still a good assortment of cosmetics I can earn through gameplay) then it's something I can live with, even if I'm not happy about it. And maintaining a healthy dose of cosmetics obtainable through gameplay is also something Steven has committed to, so now we just have to wait and see how well all of this is followed through on.
    Pretty much this.
    Those games who are P2W/having cosmetic shop are usually free to play.
    But this game going to have a constant monthly cost in the first place, so there are no reason to milk more with in game shop, apart from filling one's pockets...

    If it would be one or two items at a rare occlusion I would say it's ok, but the amount of purchasable content they already made, despite the game aren't even released is highly alarming...
  • Yeah, as I understood the situation a year ago, cosmetic sold via the cash shop would be available in game somewhere.

    Looking at the wiki now, I guess that was wishful thinking.



  • Ah well yes all old games lacked the monetization I agree with that but that does not change the fact that Intrepid are gunning for cosmetics only being monetized (and let's be honest it does not hurt you as long as you can get some cool looking stuff in game aswell) if you want those Apocalypse re-skins or maybe something else from there then sure you will need to commit time and possibly money to get it, I just honestly don't see the big problem here, if you have to do something you don't like to unlock something you want...well that's just life. Cosmetics are at the end of the day just that cosmetics, they don't have an impact on your gameplay.

    Well I suppose we all have our opinions regardless 'w'

    "That's just life"

    And as we all know, video games should function just like real life... :|

    As for the "cosmetics don't matter" argument, that doesn't hold any water. If cosmetics had no impact on a player's enjoyment of a game, then no one would be willing to pay real money for them. The reason cosmetics sell so well is because they do, in fact, matter.

    We have examples of entire games built around largely cosmetic customization, like the Sims. In many games, cosmetics are handed out as the main, or indeed only, rewards for completing achievements. Some cosmetics sell for tens of thousands of dollars in games like CS:GO. We created a new word for economies based entirely around cosmetic skins called "skinonomies," that's how popular cosmetics are when sold for real money.

    The exclusion of cosmetics from your game negatively impacts the player's enjoyment of the game. That's a fact. The exclusion of cosmetics from your game unless players pay obscene amounts of money for them (such as $100 worth of exclusive new cosmetics released each month before the game has even launched...) has the same effect.

    Again, I'll say what I said earlier. Cash shops were supposed to REPLACE subscription models, not be added to them. The justification for cash shops was that the company needed some way to make money once they eliminated their monthly sub. That's how cash shops started in the MMO industry. And as much as I like what I hear from Intrepid with regards to pay2win, their hands aren't exactly clean when they decide to stick a cash shop (of any kind) inside a game that also charges a monthly sub. Don't expect me to start liking that BS any time soon. The best you'll get out of me is, "I hate it, but I can live with it."

    That's about the best anyone should be able to stomach saying about a monetization strategy that can't even be bothered to unlock 100% of the game after you've paid them a monthly fee.

    There's a lot more to ethical and responsible game design than simply ensuring your game isn't pay2win. Some people act like, so long as a game avoids selling power for cash, then the developer can do whatever else they like and we just have to sit there and take it because, "At least it's not pay2win." I don't subscribe to that belief.
  • Swash said:


    Ah well yes all old games lacked the monetization I agree with that but that does not change the fact that Intrepid are gunning for cosmetics only being monetized (and let's be honest it does not hurt you as long as you can get some cool looking stuff in game aswell) if you want those Apocalypse re-skins or maybe something else from there then sure you will need to commit time and possibly money to get it, I just honestly don't see the big problem here, if you have to do something you don't like to unlock something you want...well that's just life. Cosmetics are at the end of the day just that cosmetics, they don't have an impact on your gameplay.

    Well I suppose we all have our opinions regardless 'w'

    "That's just life"

    And as we all know, video games should function just like real life... :|

    As for the "cosmetics don't matter" argument, that doesn't hold any water. If cosmetics had no impact on a player's enjoyment of a game, then no one would be willing to pay real money for them. The reason cosmetics sell so well is because they do, in fact, matter.

    We have examples of entire games built around largely cosmetic customization, like the Sims. In many games, cosmetics are handed out as the main, or indeed only, rewards for completing achievements. Some cosmetics sell for tens of thousands of dollars in games like CS:GO. We created a new word for economies based entirely around cosmetic skins called "skinonomies," that's how popular cosmetics are when sold for real money.

    The exclusion of cosmetics from your game negatively impacts the player's enjoyment of the game. That's a fact. The exclusion of cosmetics from your game unless players pay obscene amounts of money for them (such as $100 worth of exclusive new cosmetics released each month before the game has even launched...) has the same effect.

    Again, I'll say what I said earlier. Cash shops were supposed to REPLACE subscription models, not be added to them. The justification for cash shops was that the company needed some way to make money once they eliminated their monthly sub. That's how cash shops started in the MMO industry. And as much as I like what I hear from Intrepid with regards to pay2win, their hands aren't exactly clean when they decide to stick a cash shop (of any kind) inside a game that also charges a monthly sub. Don't expect me to start liking that BS any time soon. The best you'll get out of me is, "I hate it, but I can live with it."

    That's about the best anyone should be able to stomach saying about a monetization strategy that can't even be bothered to unlock 100% of the game after you've paid them a monthly fee.

    There's a lot more to ethical and responsible game design than simply ensuring your game isn't pay2win. Some people act like, so long as a game avoids selling power for cash, then the developer can do whatever else they like and we just have to sit there and take it because, "At least it's not pay2win." I don't subscribe to that belief.
    We all would like that perfect mmo where there is absolutely no cash shop, but that's not what Ashes.

    Honestly we knew as far back as A0 that cosmetics will be the only thing in the cash shop, it's nothing new I backed the game expecting them to monetize cosmetics so the impact it makes on me is smaller compared to others, sure the whole Apocalypse thing leaves a bad taste in my mouth but before I see how exactly everything turns out I don't want to bash Intrepid for it.

    You don't have to like the cash shop but that won't change the fact that it will be there and we knew about it from the beginning.

    As far as the whole 'cosmetics matter' part of this goes, well to me skins/cosmetics don't make a difference when I am playing, they look nice but that's it so this will differ from person to person.

    I already said that it is just my opinion and if it disagrees with your views on the matter then let's drop the subject as getting into an argument over it is pointless 'w'
  • Megs said:

    @Grimseethe Removed as in no longer available via cash shop?

    As I understood it, and please correct me if I'm wrong, alternatives / similarities to the cash shop items will be available in game.


    Yes remove as in no longer available.
    Most MMO players are also collectors, I'm not sure why devs don't realise tat by now.
    Part of being a collector is having items that are no longer available to others, this adds more value to your collection.
  • I posted this on a video and it seem appropriate here:

    I'm so old school in that sub games should get you everything....and cosmetics are not just "fluff"; however, I've come to accept that game companies have figured out how important appearances are to players and monetized it but say it's not important because it doesn't affect game play knowing that you play the game to obtain those items.

    That's how important cosmetics are to people, in that they will jump thru hoops, play game styles they don't like, in order to obtain them.  In the old days, you paid your fee and you were able to have all the game had to offer if you were willing to do the requite "quests".
  • I don't mind cosmetics but don't over saturate the game with them before it's even out. 70 cosmetics in the first 10 weeks. Assuming we'll have that many every 10 weeks. Are we really gonna launch the game with 300+ cosmetic skins? Wtf are we gonna earn in the main game then? 
  • As long as the armor models in game aren't so bland to the point that you "need" to buy cosmetics to not look like a peasant, I see no problems with a cash shop for pretties.
  • I wonder if they will add one of the full skins like the angel and demon or ice and fire skin?
  • Arzosah said:
    As long as the armor models in game aren't so bland to the point that you "need" to buy cosmetics to not look like a peasant, I see no problems with a cash shop for pretties.
    Never underestimate the urge to look like a peasant!
  • The peasant look could work for you in several ways. :p
  • nagash said:
    I wonder if they will add one of the full skins like the angel and demon or ice and fire skin?
    I need just the angel to be honest, however I really want to see some racial skins though they seem to be the most expensive ones due to their features.
Sign In or Register to comment.