Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Original idea????? Straight-up just copying the trend
I thought this game would have some uniqueness. why are they just taking stuff from other games...
0
Comments
This is like the 12th thread about this... The last one was literally the top thread when this one was posted.
You mist get tired of Ctrl+v the same reply @UnknownSystemError
So, it's a win/win for the devs.
EVERYONE STEALS FROM EVERYONE!
If we have to be specific: Every MMORPG has stolen the idea from D&D (get together and kill monsters to get loot and get stronger) and D&D got it from other games!
There is only so much "original" things that you can ACTUALLY implement in a game.
Shure there are some things, which sound extremely cool, but wouldnt really work in the long run. A good example is/was Ultima Online, they had a funktioning ecosystem.
Grass grows, herbivores eat the grass, the predators eat the herbivores.
No one gave a fuck, and didnt even notice. (Herbivores didnt even give a good amount of exp, the players where just like a swarm of termites eating everything in their path)
We always want something original, but "original" and "interesting" doesnt allways work.
Nodes are original enough in my opinion.
That's a pretty rude thing to say about people if you ask me.
That's because the more you start prodding at a working thing, the more likely it is to fail because of nothing but you.
Ashes so far may be showing us a lot of familiar territory, but at the same time it's attempting to undertake at least two major 'new' ideas that I've not come across before.
Continuously changing nodes that are influenced by your own actions.
A working stock market.
To me that seems about right. Any more massive changes and the likelihood of a working game this side of 2030 seems tiny.
Once the foundation is in place, once that works, then sure, try something else in the mix...
But to quote the bible...
“The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing under the sun.”
And even if you get that one, outstanding original idea.... there's still no guarantee it will work.
"All writers of fantasy books should quit - There are no more innovative novels to look forward to, the Odyssey is the only work of fantasy the world requires."
It's not what a writer writes it's how well they compose it, makes you emotionally invested, makes you actually care about people and events. It's not about making anything new it's about making it seem new. It's about putting the old elements together in such a fashion as to make the reader want to spend their time in that world.
GRR Martin didn't invent the epic fantasy series but trying to tell his readers that there is nothing innovative because you can nitpick every detail in his books and find a similar scene in another book is just going to make the argument seem small and petty.
As for lore and story, they don't appear to be heavily involved in creating an original secondary world that can hook the player long term.
[ a little tongue in cheek, a little serious, all good fun ]