Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Sea Travel and Piracy in Ashes
We've all seen the skins for boats, and Steven has already confirmed that some boats will need multiple people to fully function (A person to drive and a person to shoot cannons for example). I think it would be cool for sea travel to be viable, but I'm a bit concerned. I've only seen pirate games, and then Big MMOs that are pretty much just one big land mass!
I'm curious if anyone has more info or ideas on this. I don't think Ashes would look good as a bunch of islands, but if we have two large landmasses, we'll obviously develop the nodes on the one we all spawn on. If you are to say there are multiple portals, then what if I go to the wrong one and I have to wait till we develop sea fair to join my friends.
I've never personally seen a game try to do something like this before, what do you guys think?
I'm curious if anyone has more info or ideas on this. I don't think Ashes would look good as a bunch of islands, but if we have two large landmasses, we'll obviously develop the nodes on the one we all spawn on. If you are to say there are multiple portals, then what if I go to the wrong one and I have to wait till we develop sea fair to join my friends.
I've never personally seen a game try to do something like this before, what do you guys think?
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Comments
They got the majority of the sea faring mechanics right. It was only the rest of the game, the P2W elements that let it down. Steven played Archeage and has commented before about how he enjoyed it. So based on that we can be hopeful for a decent naval game mechanic.
BARDS NEVER DIE!
I hope you can get a parrot that harmonises, or kills people whilst muttering "pieces of eight THAT muthafka...!"
I only need a jar of dirt my friends.