Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Thoughts and/or hopes for crafting?
Radical_Johnny
Member
There hasn't been much news out about crafting, so the possibilities are endless! What are some aspects you are most hopeful for??
I, for one, hope you will be able to level completely through crafting without having to once pick up a weapon. I know this is highly unlikely, but I enjoy the idea of running a trade business where my only goals while in-game are to survey resources, trade wares, make money, and craft the highest quality goodies!
I, for one, hope you will be able to level completely through crafting without having to once pick up a weapon. I know this is highly unlikely, but I enjoy the idea of running a trade business where my only goals while in-game are to survey resources, trade wares, make money, and craft the highest quality goodies!
~Simus Deathmax
1
Comments
You mean like a signature for the creator of the weapon?
That would be interesting
Possibly custom hilts or blade etchings too? The possibilities!
Other than that, i hope they add lots of recipe's/motifs to collect out there in the world. (Like they do in The Elder Scrolls Online).
Well I know they are drawing a lot of influence from SWG for crafting (from what I understand), which would be great. Still one of the better crafting and resource gathering systems I can remember.
Now we're talking!
Hopefully it's being kept under wraps as it will be their most prized creation!
TAKE ME DOWN THE RABBIT HOLE, I AM READY!!!
In my opinion SWG is unequeled in crafteing and resource gathering the mat quality and spawn system was just WOW! I'm sure they wont try and match it here either but i think it will be a whole lot closer than wack this node at gather level 10 and you get green mats whack same node at level 50 and get purple job done and thank you very much. Well that is what I hope anyway.
Formerly T-Elf
It has always been surprising to me that no other MMOs built off that system. I LOVED the random resource spawns where you would have to survey for high % concentrations which would effect how fast you would be able to mine/harvest said resource. Also, the different specs of the resource that would fluctuate and have an effect on the weapon itself, where high conductivity copper would maybe give higher armor prots, but would also decrease maneuverability or speed while wearing.
Have a system like GW2 or MHW where you would have a material bank essentially, that would be accessible while at the forge or skinning table.
Yes, GW2 had a good idea with a separate materials bag, but even then when they made new materials they didn't all go into that bag. I don't want BDO type where you didn't have enough bag space but to make a few items and had to play with alt bank space.
Formerly T-Elf
I just hope that it wont be a material sink like GW2 is currently... I mean you need two wooden blocks for one plank etc. resulting in things like: You need 80.000 antik wooden blocks for the legendary etc xD
A better way would be to improve in the accuiring of the material, like giving the material itself a quality and then make the top notch quality mats expensive on the auction house xD
I think you're on to something.
Formerly T-Elf
Formerly T-Elf
Would bring some life into the whole wrld if that is the case^^
I think they once said something about mounts having pouches or something...
Ooooo interesting.... Maybe resource expedition quests in which you will need combat players to escort scientists up into an instanced-type of area that has a rare quality resource to harvest??
Absolutely! Or embedding ruins/jewels that will change the appearance of the equipment itself?
Yesssss c:
That sound really like juwelcrafting, and if we could do that... THAT WOULD BE AWESOME!
I would imagine there would have to be some kind of Jewel embedding? Even if they are just for aesthetic reasons.